Bad blocks as like the ones people get on the PSP NAND.
Originally Posted by dlanor
NAND flash is a block device. Each block has a data section plus a spare section which is used for ECC and flagging the block status.
Since the old installer used HDProjectX to flash a edited image on the memory card it would get stuck at a certain % if it hit a bad block. The new one just formats the memory card and write the files as one game would, so version 1.2 doesn't have the bad blocks problem anymore.
The memory card is capable of dealing with bad blocks on it's own if you are flashing only individual files. You can dump and reflash images from the same card as bad blocks will be on the same sectors.
But a full image from a card with no bad blocks won't work for a card with one or more.
As for the black screen it could be the mod chip (if the console has one) or the runme.elf file.
Version 1.2 worked for me on every single NTSC U/C (USA/Canada) console I have here, once I dealt with the install/memory card creation issues.
Just another comment about the flash, I replaced the flash chip on my oldest memory card. I expected KC and KBit to change but they didn't. Seems like the sony chip on the memory card that has a unique ID.
Replacing the memory (originally a Toshiba chip) for a Samsung memory taken from a dead webcam with still picture function restored the memory card to it's past glory.
8MB NAND flash memory is a sort of generic device so it's possible to find them on memory cards, USB sticks and old cameras
Does not work on a PAL "DTL-H30002S"
Guess, its becuase it does not have the Dvdplayer?
Any chances to get it running on debugging stations?
Works on my v4 NTSC-U/C with both a 32MB Datel card and an 8MB licensed Nyko one. In both cases hdproject/mcflasher dies at the "DO NOT REMOVE MC OR TURN OFF CONSOLE." message seemingly regardless of card, slot, settings and even the USB drive the card image is on. The 1.2 installer also failed. 1.2b works perfectly.
Originally Posted by l_oliveira
(v3 ps2, spch30001 NTSC)
Thanks for clearing that up! I can only install using 1.1 method (flashing the 8mb USA memcard image) and it goes nice and fast, meaning my memcard does not have bad blocks. With the current runme.elf I get a black screen.
I tried with runme.elf from ver. 1.2 and also got a black screen, now I will try creating a BOOT folder and copying ule elf there (renamed to boot.elf)
-Used 1.1 installation method (flashing memory card with hdproject-mcflasher)
-Replaced RUNME.ELF with the one from 1.2
-Made a new folder named BOOT in mc1: where I copied ulaunchelf342.elf renamed as BOOT.ELF.
And finally, the MAGIC:
It seems my modchip is interfering with the process. When I turn on my ps2, I keep the upper button pushed (the one with the green light) a few seconds, then I can see some inclined bars for a sec and voila! launchelf appears.
So it is confirmed, it works on my V3 ps2, spch-30001 NTSC, original 8mb memory card.
Free MC Boot V1.2 Beta
PS2 PAL V13
Max Memory 16mb
Mass swissbit 512mb
Installation good and easy.
I can launch elf from mass and memorycard.
From cd and dvd, I have to boot with an original game and then do the Swap trick and use the magic keys to do the swap.
It is need to do the swap trick for Snes Station, Pgen and all homebrew :cry:
Anyway, thanks to everyone who made this project.
what u mean in "Work"?
U mean works or not ULE?
Or u mean works or not launch Ps2 backups?
I got to work ULE in a v9 NTSC console, but when i go to filebrowser and go in "cdfs:" it crash.
I replaced the RUNME.elf from 1.1 to 1.2 and got to work in my modded Ps2(Obvius), but when i tried in the unmodded v9 still crash when i try explore the cdfs:
When you say 'crash', what exactly do you mean ?
Originally Posted by grillo4
Please be aware that failure to boot a disc, signaled with the usual red screen does NOT constitute a crash. That is merely the normal response of a PS2/PStwo console to any attempt to boot a disc with illegal format, which includes ALL home-burned discs except those with valid DVD-Video content.
Note also that the "Free McBoot" does NOT even attempt to modify the disc booting behaviour. It is purely a method for booting homebrew programs from memory cards, and nothing else. But the programs booted that way may still open doors to backup usage (eg: HDLoader, SwapMagic, etc).
Best regards: dlanor
Thanks Dlanor ;)
Free McBoot IS NOT INTENDED (and it will never) TO DIRECTLY BOOT YOUR BACKUP GAMES.
I think i will include this in Free McBoot usage.txt.
For those who have this dream, I hope for you that someone could write an external elf with these abilities.