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Thread: Coldboot(start-up video)...Is it possible
  

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  1. #11  
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    well here are my ideas TNA if any of these are possible i hope all of them it would be nice if FMCB had a XMB style GUI.
    berion would be good at doing this. he did alsome on the FMCB installer GUI.

    and make it load games like HD loader take the source from HD loader could be taken and integrated in with FMCB so that it would have the ability to load ps2 iso and make it to also load ps1 iso either from internal HD or from external HD or flash drive also built in ESR i know that it is still beta right now so that would be a long way out there.

    and make to it be able to load ps2net like ule becouse ule is just a loader and that is also all FMCB is but it has a lot more potential to do more i think it could be possible to load ps2net with it then you could do away with ule.

    and have a built in media player to play movies over a network i know there is sms but it needs a lot of improvement. also needs IGR built in witch is in game reset i hope ffgriever could help with this also be able to save and load game saves from flash drive or HD so you are not limited on space.

    also get CB sources and have it built in with FMCB this may or may not be possible i think it should be ok because it is abandon ware pelican no longer supports it so it should be open source.

    and be able to browse flash drives and HD. and also have built in nes snes and sega genesis emulators would also be nice the ones i have tried have a lot of bugs in them.
    if all or most of this be built into FMCB it would be better then loading external apps and it would have little to no load time if it were built to work seamlessly together if this could be done and made to work flawlessly it would be alsome it could be compared to XBMC for the xbox or a AIO.

    this is sorta what we need for the ps2 it would just be different. make FMCB to be capable of doing the same things as XBMC does on the xbox this would be a big project to do and i know that space is a concern but if you load from large memory cards like a 64MB memory card or flash drive or HD you could use as much as needed with out being limited mainly if you load from flash drive or HD here is a way to solve this problem that is to have files on the memory card small ones that points it to load FMCB from flash drive or HD it would solve the problem with being limited on space. i hope my ideas will be considered. what do you think about starting a thread on this topic here you could do it or i could. it could be custom PS2 CFW then we could talk about the ideas there more. sorry for the long post it just took me a lot to explain my ideas.
    Last edited by jimhackthorn; 12-15-2008 at 02:55 AM.
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  2. #12 Thumbs up Damn.... 
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    djflexmaster79 is offline Retired CoAdmin/Sr.Installer 500 Cards
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    That was long. A lot of good ideas in there, but most are already possible.
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  3. #13  
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    dude. paragraphs do a set of eyes good. I refuse to read it until it's fixed. that is a wall of what looks to be a single sentence.
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  4. #14  
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    Quote Originally Posted by jimhackthorn View Post
    well here are my ideas TNA if any of these are possible i hope all of them it would be nice if FMCB had a XMB style GUI.
    berion would be good at doing this. he did alsome on the FMCB installer GUI.
    Who,... Long post.

    and make it load games like HD loader take the source from HD loader could be taken and integrated in with FMCB so that it would have the ability to load ps2 iso and make it to also load ps1 iso either from internal HD or from external HD or flash drive also built in ESR i know that it is still beta right now so that would be a long way out there.
    Best thing, I“ve also thought about is using the FMCB-Installer-Source for an AIO/"All-in-one"-Application.

    For example one "Tab" for playing PS2-Games from any device, or PS1-Games...

    HDL-Source also isn“t available, so it must be written from scratch (best bet, are all HD-Project related sources).
    Same goes for PS1-Gaems, where my best bet is ffgrievers PS1-Emu (where I doubt he will open the source, but nobody knows...)

    and make to it be able to load ps2net like ule becouse ule is just a loader and that is also all FMCB is but it has a lot more potential to do more i think it could be possible to load ps2net with it then you could do away with ule.
    I don“t think, that this would be a good addition to the core, but maybe possible to realize through a Plugin-System, which is capable of loading Plugins like "SEPLUGINS" on PSP-CFW.
    It isn“t a Core-Feature then and not we, but the plugin-creator must take more care, for compatibility/that it is bug-free (beside the bugs, which are really related to the FMCB-Core/Loader itself).

    Btw.: In my eyes, ule is the tool which has all extra-features beside ELF-Launching, like making PSU-Backups, the filebrowser and all other stuff.

    FMCB primarily focuses on adding some more kind of "Modchipfeatures", like forcing V-Mode, giving a DEV.1/2-Feeling, unlock some "options" and so on...

    e.g. the OSD-ELF-Launching, is because of nearly any family-member could handle the PS2OSD...
    Most don“t even tried many Homebrew, because they thought ule is to complex.
    Thus is, while it is only doing some simple things and a Plugin-system would open it more to extend it freely, but Plugins are for Advanced users only then.

    So they should know, what they do (it“s most the same for different PRXs on the PSP... One advantage on PS2 is, that you will not brick it. ^^)

    and have a built in media player to play movies over a network i know there is sms but it needs a lot of improvement.
    Who,... That“s a bit much. ^^
    But if EUGG opens his source, or at least spend it for a closed source project, it also can be implemented in this AIO with FMCB-Installer-GUI-Style.

    also needs IGR built in witch is in game reset i hope ffgriever could help with this also be able to save and load game saves from flash drive or HD so you are not limited on space.
    Yeah! VMC-Support and IGR would be nice indeed.

    also get CB sources and have it built in with FMCB this may or may not be possible i think it should be ok because it is abandon ware pelican no longer supports it so it should be open source.
    Wow,... If you find the source,...
    But there are also Homebrew-Projects and I believe "Project Arthemis" will help FMCB to evolve even more.

    and be able to browse flash drives and HD.
    I think a copy-cat of ule“s filebrowser in an AIO is also possible.

    and also have built in nes snes and sega genesis emulators would also be nice the ones i have tried have a lot of bugs in them.
    That“s a bit to much. ^^
    Thought, you simply wait for an update on the current emulators.
    You can map most of them to the OSD, or Auto&Button-Launch-Feature.

    if all or most of this be built into FMCB it would be better then loading external apps and it would have little to no load time if it were built to work seamlessly together if this could be done and made to work flawlessly it would be alsome it could be compared to XBMC for the xbox or a AIO.
    I don“t think so.
    Adding all that stuff to the FMCB-Loader/"Core" wouldn“t even work, cuz there are only ~60KB for an embedded app/loader/ELF.
    Otherwise we must use a bigger DVDELF.bin for injection, but Slims only have a 75KB-DVDELF.bin, so if we use a bigger one, they“re forced then to get copyrighted files (a DVDELF.bin from a FAT PS2), that they can install it.
    Next thing is, that the filesize of the FMCB-Core would bloated much so it is much bigger and there will some seconds gone, until it only shows the logo.
    And this then causes a long(er) loading-time on EVERY restart.
    It isn“t that long on fast MCs, but there are slow cards out-there...

    this is sorta what we need for the ps2 it would just be different. make FMCB to be capable of doing the same things as XBMC does on the xbox this would be a big project to do and i know that space is a concern but if you load from large memory cards like a 64MB memory card or flash drive or HD you could use as much as needed with out being limited mainly if you load from flash drive or HD here is a way to solve this problem that is to have files on the memory card small ones that points it to load FMCB from flash drive or HD it would solve the problem with being limited on space. i hope my ideas will be considered. what do you think about starting a thread on this topic here you could do it or i could. it could be custom PS2 CFW then we could talk about the ideas there more. sorry for the long post it just took me a lot to explain my ideas.
    It is simply to much work.
    I think many things can be accomplished within a relative short time (+ a decent size of an ELF), but keep in mind that all this stuff need an external ELF and couldn“t be embedded to the FMCB-Core (we are restricted to the DVDELF.bin, not only to MC-Size. ^^ ).
    Some things maybe can get some new options (I think of IGR for example), like ESR gets his ESR-Path and FMCB a routine to differ between all type of Medias and also differ between DVD-Video and ESR-Discs (which are practically the same for the PS2-CDVD-Controler).

    With this 2 additions a few more things are possible.

    -ESR-Disc-Auto-Load, through Fastboot and OSD.
    -Fastboot for all media (instead of PS2-Discs only, like it was earlier)
    -...

    Hm,... About a new thread.
    I will not start one yet.
    It is possible to be done, but don“t think, there will be one app, that comes even close to it, this year.
    Maybe 2009, you never know.
    Some other stuff need preperation and integration of new features and structures, to support more stuff...

    Most important thing to me yet, is the Vars-Support for ELF-Loading.


    Edit: Don“t hate me, but I think Bootleg is right.
    Some more punctuation in regard for example to Capital-Letters on sentence-begin would make it more readable.
    Last edited by TnA; 12-16-2008 at 07:31 PM. Reason: a wrong word
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  5. #15  
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    Berion is offline Starszy gracz
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    Quote Originally Posted by jimhackthorn View Post
    well here are my ideas TNA if any of these are possible i hope all of them it would be nice if FMCB had a XMB style GUI.
    berion would be good at doing this. he did alsome on the FMCB installer GUI. [...]
    Thanks.

    I don't make a GUI for FMCB Installer. I only make a graphics and sounds. Making gui means programming. ;]

    I think about "PS2-XMB" some weeks ago.

    I'm not a programmer, but I don't imagine it how that kind of osd hack could be fit in 65KB. If something like that have any sense it should be load gfx/sfx from external media (mc/mass). But still is will be too huge.

    //or I'm wrong?
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    sorry berion you did a good job on the graphics and sounds for FMCB installer 1.8. Maybe if there is a XMB style GUI for FMCB you could do the graphics and sounds. I am talking about if it is possable makeing the OSD be a XMB style GUI sorta like on the psp.
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  7. #17  
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    w8 isnt there a memory card in which you can put a SD card in?
    Even if there is, would that work?
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  8. #18  
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    If all those MC2SD-Adapter-Cards have the same Hardware-ID (if one) it should be, otherwise probably not.
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  9. #19  
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    Quote Originally Posted by Darksn1per View Post
    w8 isnt there a memory card in which you can put a SD card in?
    If there is an adaptor allowing a normal SD card to be used as a PS2 memory card, this would be the first time I heard any rumour about such a thing. And I do believe I would have noticed if people started experimting with MC sizes of the kind this would allow. Someone would be bound to mention this in one of the forums I frequent.

    Even if there is, would that work?
    That depends mainly on the size of the cards used and the compatibilty of the adaptor, mainly to the MagicGate standard but of course also to signal levels and low-level protocol of the PS2 MC ports.

    Personally I doubt that it exists, but if it does then I suppose it could work reasonably well for reasonably small (storage-wise) SD cards. But with anything in the GB ranges (or even a few hundred MB) I think it would inevitably become too slow for any meaningful use. Large size requires a high-speed interface bus which the PS2 MC ports do not have.

    Best regards: dlanor
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  10. #20  
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    Quote Originally Posted by dlanor View Post
    If there is an adaptor allowing a normal SD card to be used as a PS2 memory card, this would be the first time I heard any rumour about such a thing. And I do believe I would have noticed if people started experimting with MC sizes of the kind this would allow. Someone would be bound to mention this in one of the forums I frequent.

    That depends mainly on the size of the cards used and the compatibilty of the adaptor, mainly to the MagicGate standard but of course also to signal levels and low-level protocol of the PS2 MC ports.
    It might be possible to learn, how the china-clones do it (recognition in PS2-Browser without MG).
    If an MC2SD-Adapter have the same ID ever, a prepared&pre-encrypted KELF file for every region could be shared even easier.

    Personally I doubt that it exists, but if it does then I suppose it could work reasonably well for reasonably small (storage-wise) SD cards. But with anything in the GB ranges (or even a few hundred MB) I think it would inevitably become too slow for any meaningful use. Large size requires a high-speed interface bus which the PS2 MC ports do not have.

    Best regards: dlanor
    I think, the original FAT supports 512MB.
    Don“t know, if it is the normal FAT-(Standard-)FS on MCs, or a modified one.
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