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Thread: USB Split Games on Folders
  

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  1. #1 USB Split Games on Folders 
    clum is offline Check email to complete registration
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    Ok, so i have a game which is bigger than 4GB so i can't transfer it over as an ISO, so i used iso2opl to split it into smaller files with the ul.cfg file.

    The thing is, now i have a huge cluster**** of files on the root of my HDD, is there no way of separating the games into separate folders? I tried already but the game wouldn't detect.
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    dlanor is offline Member
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    Quote Originally Posted by clum View Post
    Ok, so i have a game which is bigger than 4GB so i can't transfer it over as an ISO, so i used iso2opl to split it into smaller files with the ul.cfg file.

    The thing is, now i have a huge cluster**** of files on the root of my HDD, is there no way of separating the games into separate folders? I tried already but the game wouldn't detect.
    That depends on what version of OPL you are using.

    All versions of OPL by default look for "ul.cfg" in the USB root directory, and will naturally fail to find it if not in that place. But some of the later OPL beta versions allow you to configure a file path prefix for use on a USB drive. In those versions the main "Settings" submenu contains an entry named "USB prefix path" which you can set to whatever USB subfolder you "fancy:".

    On one of my test consoles that option has been set to "OPL_ROOT", which means that OPL will look for the "ul.cfg" file and the game files in the folder "mass:/OPL_ROOT/" instead of the real USB root directory.

    But if the OPL version that you use does not have that option in the "Settings" menu, then there is no way to do it with that version.

    The first OPL revision with 'USB prefix' truly working was rev_509 from late december 2010, so it was a few revisions after the public release of OPL v0.8 (==rev_503==rev_504), so that public release still lacks this feature.


    FYI:
    The last OPL beta revisions with a fully working GUI are rev_553/rev_554 from the beginning of February, since that is the point where the OPL project turned away from the path of game functionality and headed off into the land of GUI eye-candy, where it is presently stuck since over a month back. (No revisions since March 9.)

    Best regards: dlanor
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