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  • 1 Post By kadorna2
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Thread: Super Bust A Move 1 a problematic game with OPL , some details
  

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  1. #1 Super Bust A Move 1 a problematic game with OPL , some details 
    s8n
    s8n is offline Member
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    howdy OPL devs , a problem game for OPL is Super Bust A Move 1 ............i spoke to jimmikaelkael over a year ago about it and i did some detective work on it but came up short as i have a compiled a ' debug OPL ' along with Wireshark to capture where it was getting stuck.


    Where it was getting stuck in a regular compile of OPL , in the debug version it was getting past and running the game so capturing with Wireshark was no go.


    Ill list some points to what is going on...............


    1. With a regular compile of OPL it cycles through the debug colors then goes Black like its going to successfully boot , but after that it comes up Purple and the goes Black again after that the Controller Analogue LED shuts off

    2. Ive ran SBM with PCSX2 emulator and the first thing that pops up is a Memory Card Check , its seems the problem lies there




    its a great game worth fixing , i hope to see it running in OPL some day in the future

    s8n
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  2. #2  
    kadorna2 is offline Member
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    the game works great from internal hdd with no modes on r590. it also works from usb, but audio is borked
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  3. #3  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    Well if you can compile your own and assume you can try without VMC
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    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  4. #4  
    s8n
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    interesting info kadorna2 , i should have mentioned im running it in SMB mode which just will not boot.............


    hi Rand , im not sure if that comment is for me ?............although if it is im not a Pro at compiling ive got lots of help from various people on this Forum just to build a debug OPL.


    also i have tried this game in SMB mode with my own VMC hacked ISO and just the straight ISO untouched , it just doesnt want to run.




    chat soon
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  5. #5  
    RandQalan's Avatar
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    I was talking about compiling OPL without VMC support maybe it is causing problems with your game just a guess but have seen a few games that don't like it
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    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  6. #6  
    s8n
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    roger that great tip , how to compile OPL without VMC support ? is it as easy as editing the Makefile with Notepad and changing VMC = 1 to VMC = 0 and then compiling ?
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  7. #7  
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    yep then of course make rebuild

    open console
    cd open-ps2-loader
    make rebuild
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    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  8. #8  
    s8n
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    im having a problem compiling , i get an error message and cant finish the process...................i think its cause the ps2sdk/ps2toolchain are outdated. Like i said im not a Pro at compiling , i am using a environment by loki7777 which was great when it was first made but i think its outdated and i cant compile newer OPL's.


    I currently use yoshi314's to ' pull ' sources and compile but thats all i know how to do on his environment , if anyone knows how to get loki7777's to build newer OPL sources let me know



    http://psx-scene.com/forums/f150/dow...ile-opl-63778/ (Download Ubuntu Virtual Machine + enviroment to compile OPL)
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  9. #9  
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    Just re download Loki updated his
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    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  10. #10  
    s8n
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    hi Rand , thanks for your patience with my noobness for Linux........... i have downloaded a updated loki environment and edited the OPL VMC to VMC = 0 , i then compiled the source and tested. Unfortunately still wont budge , it still gets stuck at the same point it was worth a shot though.


    At least now some more progress has been made on this title................



    thanks again for your tips and help Rand it is much appreciated

    s8n
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