I have Ubuntu 10.10 and I was wondering how do I turn on sharing so that OPL can find my isos on the network? Is there anything special I have to do since I'm not running on windows?
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I have Ubuntu 10.10 and I was wondering how do I turn on sharing so that OPL can find my isos on the network? Is there anything special I have to do since I'm not running on windows?
Hi, i'm ubuntu user and use opl smb features, to share a folder using ubuntu 10.10 is like windows, just right click the folder you want to share, go down to sharing option and you'll see what you need.
In opl network setting to you have to replace "guest" for your ubuntu loging name and add the pass you use to log in ( ubuntu).
Some users say they just have to share a ps2smb folder, but in my case didn't work.
Sorry for my poor english![]()
You need to install and configure samba, in a terminal:
$ sudo apt-get install samba smbclient
$ sudo gedit /etc/samba/smb.conf
Add the following in 'Share definitions' section, then save (don't forget to correct the path):
$ sudo restart smbdCode:[PS2SMB] comment = PS2 OPL Games read only = yes locking = no path = /share/PS2SMB" guest ok = yes
To test your share, use smbclient:
$ smbclient -U GUEST -N //127.0.0.1/PS2SMB
Type 'ls' to list the share an 'exit' to quit the smb prompt.
Note: this is for using Share Security Mode, the easiest to configure samba for OPL, but however OPL will be unable to use VMC feature over SMB with such config.
Thank you jimmikaelkael , this informatin will be very usefull for me but, if i cant use vmc features, well.....
Once you have configured samba for Share Security Level, it's quite easy to change.
To be able to use VMC over SMB, you need to configure Samba for User Security Level:
in the smb.conf you change 'security=share' to 'security=user', in you share definitions you change 'read only=yes' to 'read only=no', then you restart Samba.
Then setting your ubuntu account user/password in OPL it should be able to connect.
Hi,
Once i,ve used Ubuntu 10.10 to play my OPL Games everything work fine
but when i deciced to add another console for my little brother and connect it through the my second NIC, OPL will crash if my two consoles are simultaneusly connected, only the latest connection is valid, Im not sure this is from OPL or the samba problem.
I,ve tried a few solution eg:oplocks,etc but no luck
Is there any solution?
Now im stick to XP for me and my brother gaming.
Thanks.
Hai,
Yes, first is 192.168.0.11 and the second 192.168.0.12 (the gateway is equal to NIC IP)
I use 2 NIC with IP : 192.168.0.1 and 192.168.0.2
The problem is when I boot OPL in my first PS2, everything fine (Gamelist, Gameplay, VMC), but when at that moment I boot my second PS2 (until the gamelist screen) while the first is still running the first PS2 will crash, but the second is fine (Gamelist,etc).
If I reset the first PS2 after that crash and into the gamelist screen, the second PS2 is crash.
I think the new connection is interupting the previous connection ..??.
With the same Setup there is no single problem in XP.
Just wonder if there is any way around this coz I feel its more faster loading in Linux Samba (just my feeling -) )
Thanks
Don't know about Ubuntu's implementation, so it might be a problem with it, but it also might be a problem with your smb.conf file, so you should include it here.
Just to clarify matters:
It definitely works to have more than one PS2 access the same SMB server through OPL when that server is a WinXP computer.
I just did the following experiment:
1: Launched OPL with network game list as default on v18 PSTwo having IP 192.168.10.11
2: Launched OPL with network game list as default on v15 PSTwo having IP 192.168.10.10
NB: Though the v18 is booted by SwapMagic and the v15 by FMCB, both MC setups are still very similar, with OPL configured to access a PC with IP 192.168.10.64 through a router gateway IP of 192.168.10.1
3: On the v18 (unaffected by SMB logon of the v15) I then selected "FF12 IZJS" from the network game list for launch, which proceeded fine.
4: With FF12 intro running on the v18 I then went to the v15 and selected "FF10 Int" from the network game list for launch, which also proceeded fine.
5: I positioned myself in a doorway from which I could see both consoles at the same time playing their separate game intros.
6: I went back to the v15 and restarted it, again launching OPL, but this time selecting "FF12 IZJS" for launch, the same game already running on the v18. And as expected, this launch also progressed normally.
7: I went back to my 'observation doorway' and saw that both consoles were now playing different sections of the same FF12 game intro.
So it is definitely verified that the same server can handle more than one PS2, using either separate games or the same game for multiple consoles.
What is not fully verified is how SMB implementations may differ for different OS and their varying configurations. And another thing that remains doubtful is how reliably VMC will work, if/when simultaneous OPL clients demand write access to the same gamesave blocks of the same VMC file. (In my test both FF12 instances did run with VMC active.) But most likely such access will be handled on a 'first come first served' basis.
Best regards: dlanor
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