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Thread: Searching why the network does not work on PS3
  

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  1. #1 Searching why the network does not work on PS3 
    ifcaro is offline Member
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    I made a small program that attempts to connect through SMB and read the file ul.cfg.

    The program displays the result of load modules and finally if it have found the file or not.

    I need someone who has a PS3 with a Swapmagic disc and already have the smb configuration working on a ps2.

    The program uses a fixed IP configuration and must be recompiled for editing. I can compile it, or upload the source code here.
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  2. #2  
    oruchreis's Avatar
    oruchreis is offline Member
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    I have ps3 with swapmagic. I can test your program.
    By the way, I had done some workaround before, I had posted in some thread of this forum(post1 (help: how do i set up the bridge between ps2 to pc for open usb loader), post2 (help: how do i set up the bridge between ps2 to pc for open usb loader)). As my findings, the main problem is smap.irx or ethernet driver. But I don't know why the smap driver doesn't work.
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  3. #3  
    ifcaro is offline Member
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    Quote Originally Posted by oruchreis View Post
    I have ps3 with swapmagic. I can test your program.
    By the way, I had done some workaround before, I had posted in some thread of this forum(post1 (help: how do i set up the bridge between ps2 to pc for open usb loader), post2 (help: how do i set up the bridge between ps2 to pc for open usb loader)). As my findings, the main problem is smap.irx or ethernet driver. But I don't know why the smap driver doesn't work.
    interesting ... I had not seen this information.
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  4. #4  
    oruchreis's Avatar
    oruchreis is offline Member
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    Besides, I had integrated smap.irx from "Network startup Disc" to OPS2LD. But no success, ps3 had crashed. Maybe I did something wrong. Acording to success of the Network Startup disc, maybe smap.irx from this disc will be useful for us. But I'm not familiar with ps2 architecture so much. So you should test "Network Startup Disc" yourself. I've installed this disc, and I've tried some games. Both the disc's internet connection test and the online game that I had tested before had worked well. Or maybe I had supposed like that. If you don't have "Network startup disc", I can upload to somewhere. It is not pirated, because sony themselves suggest in their web site to take this disc form your friend if you don't have.
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  5. #5  
    jimmikaelkael is offline Member
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    oruchreis, you can't just replace smap with an offcial one and hope it will work.
    With homebrew smap, the network config is passed as an argument, and I doubt the official driver handle such arg.
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  6. #6 I am happy to help too. 
    hching is offline Member
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    I have a launch PS3, Linux Samba (Debian Squeeze) setup all connected via a 1gb network hub and SM 3.8.

    Thanks.

    edit - sorry.. I missed your requirement about the need for a PS2 too. btw, I have been able to use the open loader to launch games installed from USB Util 2.0 also form the PS3.
    Last edited by hching; 12-28-2009 at 03:28 AM.
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  7. #7  
    JNABK's Avatar
    JNABK is offline Member
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    I was searching around and came across this little bit of info, im not sure if you already knew about it, but im passing it along anyway...just incase you didnt.

    PS3 Networking
    The PlayStation 3 has a Gigabit Ethernet port (all models except one include Wi-Fi to connect wirelessly via an Access Point), allowing connection to the internet for websurfing and downloading games off of the PlayStation Store. The Fat PS3 Ethernet controller is a Marvell 88E6108 chip, while the Slim PS3 is a Marvell Alaska 88E111R chip. If Wi-Fi is supported in the PS3, then you can also use the PSP to control and view PS3 content and games.

    The PS3 only supports HTTP and HTTPS proxy (which means no SOCKS proxy of any version) if you elect to use a proxy address in the network connection settings. Because of this, some PS3 socket communications that do NOT access websites (connections that don't use http port 80 or https port 443 for example) will end up bypassing your proxy settings and directly connect to the internet.

    The PS3 allows you to connect to the internet via three NAT (Network Address Translation) modes.
    NAT Type 1: Your PS3 is connected directly to your modem (usually via ADSL PPPoE), and sending the user name and password for getting a connection (public ip address).
    NAT Type 2: Your PS3 is connected to your router. The router is connected to your modem (usually via ADSL PPPoE). The router is giving your PS3 an internal ip address after sending the user name and password for getting a connection (public ip address).
    NAT Type 3: Your PS3 is connected to your router. The router is connected to your modem (usually via ADSL PPPoE). The router is giving your PS3 an internal ip address after sending the user name and password for getting a connection (public ip address). However, ports are not forwarded to your PS3.


    Normally if you are using a connection of NAT Type 3, you may need to manually forward ports to your PS3. The following are ports that are required for the PS3 to operate:

    PSN requires these open ports: TCP: 80, 443, 5223. UDP: 3478, 3479, 3658.

    PS2 games requires these open ports: UDP: 4658, 4659

    PSP Remote Play requires this open port: TCP 9293.

    Universal Plug and Play (UPnP)
    Because of the difficulty of memorizing what devices (or game and app) use which ports, and manually opening and forwarding ports on your router, UPnP was created. If your router and device (like PS3) supports UPnP, simply enabling this option will let the device (or app and game) directly tell the router what ports needs to be opened and forwarded to the device for it to work. Turning this option on in the PS3 and router (assuming it supports it), will solve most problems automatically.

    DLNA (Digital Living Network Alliance)
    The PS3 supports being a recipient of streamed video or audio content. It does this via supporting the DLNA protocol. To enable this feature, simply have a server (a computer running Linux or Windows) running an application (like Windows Media Player) that support DLNA. Make sure your PS3 and this server are both connected to the same router (so NAT Type 1 won't work). Simply make the application serving music or videos share some content, and ask the PS3 to look for DLNA content from the XMB.
    Info found here:
    http://www.edepot.com/playstation3.html#PS3_Networking
    PS2 Consoles:
    SCPH-30001 [V4] - unmodded (2)
    SCPH-30001-R [V5] DMS4 Pro SE
    SCPH-50001-N [V9] CC 2.0 SLE
    SCPH-79001 [V16] Silver - unmodded

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  8. #8 Smile  
    AliAsghar1361 is offline Member
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    Quote Originally Posted by JNABK View Post
    I was searching around and came across this little bit of info, im not sure if you already knew about it, but im passing it along anyway...just incase you didnt.



    Info found here:
    http://www.edepot.com/playstation3.html#PS3_Networking
    Hi
    I Configure My PS3 And Disable Firwall Under Windows But Not Work



    IfCare I Can Help You For Test Open Loader On PS3

    I Have PS3 And Swap Magic And Very Interest For Do In Work !
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  9. #9  
    Gnom is offline FMCB Installer
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    Well all of this ports infos are interesting, but as I understand it it's not relevant here. It deals with adress translation, which is how your network which is seen by the rest of the world as only one IP will communicate. But on LAN there should be no need for nat, and I doubt that many users have setup any nat on their network (actually for domestic uses, the only reason I can find to this is testing). To sum up, in general nat is only used for interfacing a LAN with a WAN, which is not what the problem is here.
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  10. #10  
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    redbeard is offline Member
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    If you're still looking for volunteers to test SMB from PS3 I'm happy to help.

    My PS3 is launch 60GB PAL version with PS2 h/w.

    I have SMB setup and working from PS2, and Open PS2 Loader setup and working with USB from PS3 using Swapmagic 3.6 to boot.

    The only thing I don't have is the ability to compile so I'd need a precompiled elf supplied. Am happy to change IP addresses as per requirements of the app.

    For information, my PS3 behaves exactly the same as oruchreis when trying to start networking, in that the network countdown never reaches 1.
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