I guess a couple of examples would be like in Marvel vs Capcom 2 and Third Strike where there are places where vertical motion is intended and instead it seems to be wrapping through a much smaller set of Y-values? OPL of course. Or is this a bad rip or different issue?
Originally Posted by l_oliveira
Chip-free/MC-free homebrew <3
FMCB 1.93 on MC for emergencies, NA
250GB HDD/FHDB 1.93/OPL 0.9.2 (GSM and non-GSM)/PS2 games, NO HDDOSD
80GB HDD/FHDB 1.93/POPStarter rev12/OPL644/GSM0.37/PS1 games, NO HDDOSD
SCPH-75001 (sitting idle, slims suck):
FMCB 1.92 on MC