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R610 need testing (binary included)
R610 need testing (binary included) –
I did some changes for VMC handling in GUI.
It was not reporting correctly when VMC were in error.
Ex: if your VMC in slot 1 is in error (deleted on filesystem for example), but your VMC in slot 2 is ok, OPL was starting without any message.
To fix this, I did a lot's of changes ... (yeah .. I love code factorization ... and VMC code was missing some ...)
So please could you test this and report.
Test, test, test, over test
Ah, if someone could put here one VMC file with some save for the game Final Fantasy XII (SLUS_209.63), so I could do test myself, thanks.
PS: the only risk you take, is running the game with physical MC when you wanted to use VMC, no data loss.
I think this is not very far in to game but here
Still now joy for Shining Force EXA SLUS_215.67 and create setting for VMC but when you restart OPL lockup on load
Now the good news atelier iris gf SLUS_215.64 and games that was causing problems until crazyc did a radical fix seam to save and load better
And for the really bad new MGS3 SLUS_213.59 still corrupts MC in slot that you use VMC so be careful with this game people lost my games on MC again good thing I backup regularly just in case
Last edited by RandQalan; 02-15-2012 at 06:59 PM.
SCPH-30001 with Network adapter SCPH-10281
PSP 2G 6.60 PRO CFW Perm PSP 6.20 GO PRO Perm
Official FHDB v1.92
OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
Heee I didn't change the core engine for VMC, I only changed the way the VMC are handled into the GUI, to be more secure, clean and explicit in case of error.
So if it works better, that can only be thanks to Jimmi latest changes (or polo/crazyc original work) !
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