--> HDLoader and HDAdvace are the same. Commercial, old, non-supported.
Originally Posted by chaoscreater
--> USB-Advance and USB-Extreme are the same and are from the HDL-Creator[s] (USBA is the ELF-Version). Commercial, old non-supported.
--> Kermit/DBGCore: Is a loader written by Silverbull. It supports debugging and starting games, which are installed to HDD in the 'typical HDL-way'.
--> 'OPL' is the abreviation for 'Open PS2 Loader'. It is the most feature-rich loader, is open-source and still actively developed.
It features so many things compared to the other loaders, that it is pretty much impossible to list them all here. Just a few:
-Loading games&apps from multiple devices and not only from one.
-InGameReset (IGR): To reset/poweroff the PS2, or to start an ELF 'out-of' a game.
-Virtual MemoryCard (VMC):To save onto other devices than physical MC.
--> 'PS2ESDL' by member 'SP193', is another loader specially designed for USB. You can try that (if OPL has issues would I say). PS2ESDL is also actively developed, but only by one person and isn't updated as often as OPL.
OPL is the most-flexible (handling and cústomizing-wise), it's compatibility is very good and it's speed too.
like, in terms of loading games of USB. Like, taking into account the compatibility with most games, the performance/speed and most importantly whether it's a hassle to use or not......
PS2ESDL might reach higher speeds for a few games from USB, where OPL has problems.
Wohow,... More than 99% of all PS2-DVD-Games are Single-Layer, where a max. size is 4.38GB.
OPL is easy to setup but so far a hassle to use, because of the FAT32 problem and being that most PS2 games are in DVD format which means larger than 4GB,
Now you want to say, that most of these games are bigger than 4Go?
That is simply not the truth. PS2-Games commonly are between 1.5 and 3.5GB, so most games do NOT need to be splitted into ul-parts.
The filesize-problem for ISOs, is almost non-existent.
which of course won't fit on a flashdrive formatted with FAT32........then of course, there's that annoying fragmentation problem which I just learned today........
Yes, but the FAT-Support was removed on purpose for the In-Game-Core (the thing, which redirects the iso-data in-game).
1. It uses a lot of IOP-RAM, which is limited to 2MB and also used by the game, so the in-game-core, must be keept to the bare minimum (min. file-size in IOP-RAM).
2. It uses a lot of IOP-CPU-Cycles/'Ticks' which might lead to stutters in-game, just because the IOP is on 'heavy load' (100% CPU-Load/Processing).
3. Reading files through the FAT-Layer is slower than directly (be it because of the CPU-ticks mentioned before, or due to other reasons...)
Maybe some other reasons too...
Either those people are using internal HDDs, or other programms to load them from USB (look at the previous list).
Again, I'm very new to all this so I don't know that much about the other choices. But all I know is i've seen people use their external hardrive and use HD Advance or HD Loader (one of the two, can't remember which) and load games off there.
Not possible, due to the filesystem not even allowing it.
But most of the games are larger than 4GB so i'm pretty sure they just copied the games in .iso format straight onto their hardrive.........
To be exact, it is the operating-system which 'blocks' the writing to it.
The FAT32-System simply can't 'address' the right sectors for the point after the 4GB-Limit (probably would use negative values).
Yes, 'OPL' and 'PS2ESDL' are the only game/iso-loader-projects, which are still in development.
i'm not entirely sure though, and I did try to do some research but most of the stuff are old. It seems OPL is the newest and latest one that keeps getting updates so i'm kinda leaning towards it....
Yes, SMB is perfect for slim-users.
Ahh ok after doing more research, it seems OPL is the successor to all of those other choices i've mentioned.......it seems all of them require you to use FAT32 as the format for the hardrives/flashdrives.................hmm it seems using SMB is the only way to get rid of this problem, guess I really need to setup the thing somehow...
That's pretty much, why the SMB-Mode was even invented for the game-loader. Slims do not have another connection, except the USB- and MC-Ports and those are slow. They can't have an internal HDD (without a lot of hastle), but the good thing... They all already have a LAN-Port and a lot of people nowadays have a PC, or NAS (and not only in 'first-world-countries').
The other stuff allready was correctly explained by izdubar and JNABK.
PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
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PS2 SCPH-30004R; NoMod+NoLaser
3xSony MC 8MB
MAX/Datel 16MB with Boot-CD
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