...and what leads you to this assumption?
Originally Posted by Prashantcruise
IMHO I don't think so.
You see the difference between all official release-versions?
Now,... Where is the big difference between OPL 0.8 and the newer revisions?
Granted, there are a few nice additional new features, but where are the 'big-bang-additions' like the new GUI with Cover/Icon/Background-Art&very flexible skinning-support and VMC or re-worked IGR and re-worked network-stuff.
That's just an example for the differnce between 0.7 and 0.8, which is a big difference...
Exactly, you don't need your USBA-Part-Files in the root of your USB-Device anymore.
and i love the feature that usb game path Mode...
i never use it but i think its 4 to run opl game frm internal directory...
This actually checks, if the Game-Files (and possibly also VMC-Files, but I didn't look at it yet,so I'm not sure) on USB are fragmented.
:awsome its best to put ur ul. File in one directory
but i dnt know what other new two option give ..
1.check usb fragmentation
No,... For internal HDD.
is that for usb hdd ?
You can define the time (in minutes), after which the HDD should 'spin down' if no data is read from it.
With value 0 you de-activate the spin-down.
This means that your drive will be instantly on, even if it isn't accessed for hours (but some games can/might need that...) and also it de-activates the HDD-Shutdown-Feature, if you 'IGR out-of-a-game' to Browser/OSDSYS (normally the HDD is ever turned off [de-initialize DEV9], before starting the OSDSYS).
is the loading speed increase bY this way !!!!
Edit: izdubar was quite a lot faster...
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