10-05-2009,05:19 PM

Originally Posted by
dlanor
That is my opinion as well.
In my opinion having an ordered game list is a mandatory feature for convenient access to the games, though the ordering does not necessarily have to be done by the GUI itself. It can just as well be done by a game installer, and the one called 'USBUtil' does have such a sorting feature. So this does not need to affect the complexity of the GUI.
Agreed.
If there is a sorting-feature (at least alphabetical), it "wonīt hurt" but like you said it is not necessary since the sorting is done quickly on a PC (still a nice to have thought...).
With alphabetical sorting it should be quite easy to step through a game list in a paged fashion even if only one entry from each 'page' is displayed.
Yeah, an alphabetical sorting would be good for the GUI thought (but with on/off-switch, if some people sorted the list like they want, because they play some games more often...).
I just consider it unnatural to handicap the user in that way, by refusing to show other games in the vicinity of the one displayed. That refusal serves no purpose in my opinion. I can not understand why some people find a single-entry presentation more esthetically pleasing, because to me it is not.
Maybe they want to joke their mates and say, "Did you saw my PS3 in a PS2-Slim-Case?". lol
I donīt know. They want to have some nice moving stuff on screen and see what the PS2 can do (for them, without doing something... even if it is just a moving picture) and especially, what they can do with it (manual skinning, making a pink GUI for a pink PS2slim for girlfriend, or... Itīs like looking a movie, but interacting with it. Itīs like they are already in the game with the moving stuff, lol.). 
Giving the user the ability to change the moving stuff on screen is an amazing entertainment for the 3D-Generation (I can understand it, since the videos shown on PSP and PS3 while you wait a bit on an icon gives you a sneak-preview to the game and it is amazing for most to see, what they can do with their old hardware... I think you know what I mean.
+ some might love the similarity to the other newer Sony XMB-GUIs...).
Their is one more "static" GUI, which has a bit other user-handling but is still nice.
The FMCB 1.8-Installer-GUI.
All buttons and gfx could be switched and one "Tab" could represent one "Device", where a game is installed.
...and every tab then has a list of the games installed to a device.
If one Tab is Selected (like in the FMCB-GUI with X for example, but could be configureable also or just another button) you can browse through the list, like in HDL or USBA.
To "release" the Tab (jumping back to the "Tab-Bar"), for example TRIANGLE could be pressed.
Sadly this source is closed (but Jimmi said, it is open for some projects, talented developers and he himself is even active in this project...).
I just donīt know yet about the libs and if they are different, or if it would bloat the app much.
But it is a game-loader, which loads USB-Games (or from other devices maybe later) so why not loading it from USB (or...)?
Hardly, and as for real 'multi-tasking', just forget about it.
The sentence you quoted was more meant like a question.
I donīt know if it would be any "better" for homebrew-project or this project here and I also didnīt meant that.
I it would be cool, to choose between a "moving GUI-System" and a "static GUI-System" and if both would be skin-able that would be very cool of course and gives a high freedom.
A PS2 doesn't have such an OS (and PS2 Linux does not count, as it can't coexist with PS2 game launching)
It can coexist with HDL-Partitions and the "normal"/commonly used partitioning (donīt know about Sony's Linux, if you meant that), it is just a hastle to transfer the Linux-Partition and put it back to HD, after it is reformated with all stuff.
This is true, but as long as the GUI and the loader kernel are integrated as one unit, making an independent alternate interface will create another project branch (two really, one each for the two kernel variants), which may not be a good idea at this stage of development.
Best regards: dlanor
Yeah,... No multiple loaders, like in the wii-szene... Sorry that, but hey...
All report this homebrew as for "the PS3" and in fact it is a PS2-Homebrew (even thought, it offers compatibility to the BC PS3s).
The PS2-Scene didnīt ever got the real attention it deserves, since it is the most spreaded console this sector still has a huge potential (and I still think, the ps2-scene was one of the pioneers which spreaded homebrew more into the mainstream [because the history of modding on Sony-Consoles like the PS1-Modding-Scene also...], so homebrew itself spreads more than 5years before, I think...).
And I donīt even know how many different USB-Loader and game-loader-versions, with different User-GUIs are out there for the WII, instead that more people put their efforts into one programm, but create a nice skinning-system...
Edit: Tried to fix some typos, but itīs late.
Hope I didnīt messed up my post completely.
Last edited by TnA; 10-05-2009 at 08:04 PM.
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