11-12-2009,10:28 PM

Originally Posted by
JNABK
As of Rev 116
MODE 1: uses alternate EE core
MODE 2: lower mem usage for SMSTCPIP/smbman (and usbhdfsd in near future)
MODE 3: Unhook hooked syscalls (similar to HDL's mode 3, but I can't prove it's actually efficient on 1 game)
MODE 4: fake module load for game's USBD.IRX (save some IOP ram, but disable USB device, inefficient at all on USB core)
MODE 5: fake module load for game's EYETOY.IRX
MODE 6: patch IOPRP310 not implimented yet
I think they switched Mode 4 & Mode 5 though.
After testing a lot of games i have, i found a lot of broken compatibility, so im gonna wait for jimmi to investigate and make a new revision.
Hm,... What are the fake-module-load options for.
If I would turn the option for EYETOY.IRX on,... wouldnīt I be able to use it (EyeToy-Cam) anymore in game (like a null-fakemodule)?
Some EyeToy-Games seemed to work quite well.
Edit: o.k., saw Bootlegs post...
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3xSony BBA
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MAX/Datel 16MB with Boot-CD
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