In fact compiled (binary) files (i.e. the .ELF ones) made from Bitbucket are the same for these three revisions:
ifcaro's rev640 = doctorxyz's rev641 = doctorxyz's rev642 (0.9)
What I did: I got the rev640 from icaro's repo, created fork* (doctorxyz's repo) from it, then I added updated CHANGELOG and DETAILED_CHANGELOG files, added "hominem.te.esse" in About Dialog box as an active OPL developer (he/she deserves our respect ;-) and made related HG Mercurial commit and tag commands. So, it wasn't much, I just did it!!!
*I don't have write access to the ifcaro's repo.
Then I compiled the binary and release it into the first post of this thread (same approach done previously by the OPL team).
Why I did? Well, I just decided to update the above files and release the binary "as is" an a benefit for PSX-Scene community, since not all members have (or wish to have) skill to compile OPL by themselves, and many time has passed by since 0.8. I thought it was time to release 0.9.
I don't have all the skills needed to evolve OPL in all directions, I have few time to work on code, and much less to answer questions that are far beyond my knowledge limits. I'm just doing my best here, like some of you.
I hope you got my point.
Last edited by doctorxyz; 07-28-2012 at 02:11 PM.
doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)