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Thread: Open PS2 Loader Project - v0.9
  

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  1. #4651  
    smf
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    Quote Originally Posted by l_oliveira View Post
    Ultimately, what you want is a working Homebrewn PS2 Dev toolchain.
    If you run it with a VM or on your host OS is of minor importance if it's working properly...

    Since you're already on Linux I'd recommend you setup the full PS2 Toolchain so you can compile this and other projects of your liking.
    I build OPL on 64 bit Windows 7, I don't understand the obsession with using a VM.
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  2. #4652  
    mgh
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    Because with the VM everything is ready for compiling so everyone can compile OPL.
    On windows is little complicated and still there is no info how to update the sdk on windows(I was only able to compile anything newer than r587 just because yoshi314 uploaded what I needed to update my ps2sdk)

    That also makes me wonder...if a VM is uploaded with the PS2SDK already set for compiling OPL,why no one is uploading the windows version of what you need to compile OPL.

    You(the one who already have a working windows version of mingw and msys)just have to archive the mingw and msys folder and upload it,that's all.Then the one who is going to use that version,just have to extract the archive in the C:\ drive.

    I'm using my minGW and msys that way.You only need need the environment variables paths if you are directly using cmd to compile opl but if you run the msys.bat file in C:\msys\1.0,you don't need any environment variables paths(the ps2sdk search for the needed files by reading the C:\msys\1.0\etc\profile file)
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  3. #4653  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Quote Originally Posted by doctorxyz View Post
    I would like to deliver to the community a new public binary release for OPL, i.e. the 0.9 one.
    My idea is just add to the rev640 two files I updated (after tweaking a little with the 'hg log' Bitbucket command and LibreOffice Calc formula functions): CHANGELOG and DETAILED_CHANGELOG = rev641. It was a very boring task to summarize all things happened since 0.8 public release, but I did it.
    But for this I need an approval from some member of the OPL development team and the enough access rights on the Bitbucket repo... If someone could help me on this please PM me.
    NB: This isn't intended to be an OPL+GSM release. I'll create an specific (or reuse another existent) branch repo of mine on Bitbucket for this goal. And in a proper moment we'll merge the both repos ;-)
    I'm considering the silence of OPL team and the likes I've received as an Yes to my intentions.
    So it's just a matter of having enough time and access rights to release it.
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  4. #4654  
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    Quote Originally Posted by doctorxyz View Post
    I'm considering the silence of OPL team and the likes I've received as an Yes to my intentions.
    So it's just a matter of having enough time and access rights to release it.
    Agreed.
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  5. #4655  
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    Quote Originally Posted by mgh View Post
    That also makes me wonder...if a VM is uploaded with the PS2SDK already set for compiling OPL,why no one is uploading the windows version of what you need to compile OPL.
    personally, my pc hasn't seen windows on it since 2003, so i cannot help here.

    there are prebuilt ps2sdk's for windows, might just require some readjustments in build scripts. but they could be a bit outdated.
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  6. #4656  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Quote Originally Posted by GillBert View Post
    Agreed.
    New binary released: OPL v0.9
    http://psx-scene.com/forums/f150/ope...41/#post460968 (Open PS2 Loader Project - v0.9)

    (From my OPL fork: https://bitbucket.org/doctorxyz/open-ps2-loader)
    AcidJeff, ifcaro and Jay-Jay like this.
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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  7. #4657  
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    I just switched to this new version (r641). I am having trouble saving my changes. I select a custom theme, and then I save the changes, exit and when I return, the default OPL theme is selected. What am I doing wrong? Should I start with a fresh conf_opl.cfg file?

    I had r640

    Update:

    I found the bug. In OPL's Display Settings I had switched Video Mode to NTSC--it used to be set to AUTO, but after reading your ChangeLog, I set it to see if that would improve starting OPL quicker--since I thought it is trying to scan what type of Region TV I have and etc.

    So, if I leave it set to NTSC, no matter how many times I choose my custom theme (from ETH connection), and save the settings. When I turn OPL back on, it will load the default theme. So Video Mode NTSC = bad!!

    Question: What does ETH prefix path accomplish?
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
    PSP: PHAT / 5.00 M33-6

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  8. #4658  
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    Update 2:

    I am finding this version r641 a bit buggy. Here is what I have encountered so far:

    Sometimes my theme don''t load completely (missing icons, background [main_frame], etc)--this happens frequently. I then go to Network and do a reconnect and everything is back to normal. Keep in mind that with r640 -- I was not having this issue before, since I've spent quite some hours working on my recent themes that I released for OPL 9 in another topic.

    Another time, I was getting a Network error and I could not connect to my ETH connection. I turned off PS2 and turned off switch in the back.

    I tried one time to load ps2rd first and then launch OPL afterward, and I got Network Errors. I then tried again, and just got the default theme, but I was still connected to my network.

    I am going to try to delete the elf file and copy it over once again. Perhaps the transfer of the elf to my mc card got corrupted? But then it wouldn't load if it did right? Just guessing?

    I will keep on tinkering with it, but if I keep getting these bad issues, I may revert back to r640--which was 99% reliable. I hope others can report also, hopefully together we can figure out what is wrong with it. Hopefully it's only on my side...

    My PC is not having any issues with network connection, nor am I running any applications in the background that could make issues with the connection to the PS2.

    Update 3:

    Yes, there is something definitely wrong with this one. I reverted back to r640 and rebooted like dozen of times, and my custom themes appear normal as they should. As soon as I load r641, lots of issues.

    I compared the code between the two, and yep, there are lots of changes between the two (hex code). Plus r640 is [675 KB (691,405 bytes) and r641 is [674 KB (690,881 bytes)] Hopefully you can figure it out.

    Try downloading one of my themes, and notice that it doesn't load main_frame.png when you restart OPL several times.

    Update 4:
    Oh the bug that I encountered with r641 about switching to NTSC mode and it would default back to the original OPL theme is also present in r640 -- at least that is not a new bug, perhaps it's been around, and nobody has noticed it, until now. Bug sniffer is what I am--man, that sounds bad!
    Last edited by Jay-Jay; 07-28-2012 at 02:38 PM. Reason: corrected OPL version, I don't know where I got 640 and 641 from! lol
    PS3: Slim 320GB / CFW KMEAW 3.55 / multiMAN v04.xx.xx / blackb0x FTP Server v1.2 3.55 w/ FlashFXP 4.2.x
    PS2: SLIM & PHAT / FreeMcBOOT w/ESR & OPL 9-r651 / SMS w/PSClient v1.3.1
    PSP: PHAT / 5.00 M33-6

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  9. #4659  
    mgh
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    Simple question...since the thread name is renamed to 0.9 and there is a binary download on the first page,does that mean that this is the official 0.9

    PS.You forgot to edit include\usbld.h
    it still says 0.8

    Jay-Jay the doctorxyz fork(the newest rev)don't have any changes compared to the original r640 that can affect anything about how OPL work(at least the source,I don't know if there are any changed in the binary not included in the source)so maybe you encounter an older bug
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  10. #4660  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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    Hi guys!

    In fact compiled (binary) files (i.e. the .ELF ones) made from Bitbucket are the same for these three revisions:

    ifcaro's rev640 = doctorxyz's rev641 = doctorxyz's rev642 (0.9)

    What I did: I got the rev640 from icaro's repo, created fork* (doctorxyz's repo) from it, then I added updated CHANGELOG and DETAILED_CHANGELOG files, added "hominem.te.esse" in About Dialog box as an active OPL developer (he/she deserves our respect ;-) and made related HG Mercurial commit and tag commands. So, it wasn't much, I just did it!!!

    *I don't have write access to the ifcaro's repo.

    Then I compiled the binary and release it into the first post of this thread (same approach done previously by the OPL team).

    Why I did? Well, I just decided to update the above files and release the binary "as is" an a benefit for PSX-Scene community, since not all members have (or wish to have) skill to compile OPL by themselves, and many time has passed by since 0.8. I thought it was time to release 0.9.

    I don't have all the skills needed to evolve OPL in all directions, I have few time to work on code, and much less to answer questions that are far beyond my knowledge limits. I'm just doing my best here, like some of you.

    I hope you got my point.

    BR,
    Last edited by doctorxyz; 07-28-2012 at 02:11 PM. Reason: typos...
    doctorxyz's PS2 & PS3 stuff: (http://psx-scene.com/forums/f257/doctorxyzs-ps2-ps3-stuff-101348/)
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