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Thread: Open PS2 Loader Project Feature Requests
  

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  1. #131  
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    Quote Originally Posted by Bootlegninja View Post
    You keep adding features that use IOP memory, and you get shit performance. the highest would be the HDTV modes that doctorxyz can't even get right for NTSC.
    I agree that the HDTV modes are not purposeful, the clue is to be able to force 480i/p or 576i/p
    BTW NTSC is not HDTV relevant but SD
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    regardless. not one mode can stay on the screen if it isn't shrunk to a squinting thumbnail of what it was. if anyone is to attempt 480p or 576p modes in the program, I would hope it be ragnarok2040 since he has a much better grasp of how gsKit works.
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  3. #133  
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    i'd like some gui improvements, for a change

    - icons are too big and take too much space. also the vertical bar could be on top of the screen, to fit more games lower.

    - option not to display game icons at all

    - i must say, i really liked hd loader gui. if there was a chance to implement a similar gui for openps2ld it might be more usable than current UI.


    if/when i get more confident about openusbld gui code, i'd eventually hack something myself in this area ;-)
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  4. #134  
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    Try Static mode under Themes

    I did and I found out that I did not like that either, I think the original mode is cool,
    but that it lacks a blurred representation of let’s say 2 names above and 2 names below on the list.
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  5. #135  
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    how about a way to disable all USB controls including menu options on the home page
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  6. #136  
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    I will suggest some changes in the gui too. Rename the submenu "Theme" to "Settings" and the actual "Settings" to be changed to "Options" or something like that. Its a matter of changing two strings in lang.c
    Also it will be nice to see some changes in the dialogs. The background of the dialog "windows" aint that dark and some of the text is hard to read.
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  7. #137  
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    Hi everybody!

    What I really love to see is Open PS2 Loader 100% compatible with all Buzz! games. My fat PS2 laser is gone and I would love to use my buzzers and hdd copy from my original Buzz games.

    Keep the great work!

    Regards.
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  8. #138  
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    Quote Originally Posted by barf View Post
    Try Static mode under Themes

    I did and I found out that I did not like that either, I think the original mode is cool,
    but that it lacks a blurred representation of let’s say 2 names above and 2 names below on the list.
    why the hell is it called "static mode" anyway? i thought that it had something to do with game menus being dynamic (or not), as in they would be rescanned each time you would enter them for new games (well, maybe except for hdd).
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  9. #139  
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    It's because the category icons don't move. If you have a better idea for a name, I'll be happy to discuss a change.

    Edit: About the look. There is currently one alternative look selectable - the static mode. If you'd like to test a different approach, you're free to do so. Look for DrawScreenStatic in src/gfx.c for inspiration (it is quite simple besides the linked list manipulation) - it should not be too hard to come up with an alternative. If you'd like to go deeper than screen layout, we can make an interfacing structure for theme rendering that would accompany navigation commands as well - meaning you could get a full page scrolling ability independent of the selected item, for example.
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  10. #140  
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    Quote Originally Posted by yoshi314 View Post
    why the hell is it called "static mode" anyway? i thought that it had something to do with game menus being dynamic (or not), as in they would be rescanned each time you would enter them for new games (well, maybe except for hdd).
    Probably due to the nature of the navigation.
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