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Thread: Open PS2 Loader Project Feature Requests
  

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  1. #1221  
    hominem.te.esse is offline Babylon User
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    Both features seems too complicated to implement.

    It will really hard to have a clear interface for multi-account mode, or it will require to add a lot's of code to OPL.

    I think these features are only needed for a very small percentage of users.
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  2. #1222  
    RandQalan's Avatar
    RandQalan is online now Wanabe Beta Tester
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    Yea I kind of figured it would take a lot of time for that but if people want too they could use different config for muti accounts like conf 1 conf 2 load
    but of course this can be done manually too

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  3. #1223  
    dlsmd is offline Member
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    Quote Originally Posted by hominem.te.esse View Post
    Both features seems too complicated to implement.

    It will really hard to have a clear interface for multi-account mode, or it will require to add a lot's of code to OPL.

    I think these features are only needed for a very small percentage of users.
    as im not much of coder i dont think i should make suggestions on how this could be done



    but i will give a few just for reference

    1.(the easiest way i can think of) add a user menu to change users and when loading and saving the game data just append the user name to the beginning of the file
    like this if user 1 and the game is scph-12345 - look for 1-scph-12345 but if not thare use scph-12345 then save it as 1-scph-12345

    2.(the hard way) rewrite the gui to include a way to do multiple users and save settings for each user(but this would also make the project go backwards)

    now option 1 could also be used for games like Armored core so you can select user 1 as slot 1(on memory cards) and user 2 on slot 2(on memory cards) so that you could battle your ac's agenst each other with out changing you memory card settings

    now as i have sed im not much of a coder and i have no ida how much code would be needed to do eather of these options
    (these are here for reference not sugestions or how it could or should be done)

    -EDIT- because RandQalan posted when i was posting
    @RandQalan
    that also would be another option thx for posting it

    -EDIT2- i hate dyslexia
    RandQalan likes this.
    please bare with me dyslexia is a pain
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  4. #1224  
    xnamkcor is offline Member
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    Support for a second HDD would be nice.
    I've been thinking of testing how possible it would be to have 2 HDDs on a PS2, but no homebrew even supports it yet.
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  5. #1225  
    barrazita2 is offline Member
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    Support for FTP protocol, or improve SMB speed because it only works around 10-12 Mbps.
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  6. #1226  
    kadorna2 is offline Member
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    Quote Originally Posted by barrazita2 View Post
    or improve SMB speed because it only works around 10-12 Mbps.
    i might be talking shit, but i think it's a hardware limitation on the LAN chip running on half-duplex
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  7. #1227  
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    Well I don't think you are talking shit but some of the devs have been trying to incorporate udma over SMB not much has happened yet but I am hopeful

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  8. #1228  
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    the hdl server can squeeze out more speed than 12Mbps, but it's a special UDP based protocol. that might not work for SMB.
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  9. #1229  
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    SP193 is offline The fallen spartan...
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    Quote Originally Posted by kadorna2 View Post
    i might be talking shit, but i think it's a hardware limitation on the LAN chip running on half-duplex
    The Playstation 2's National Semiconductor DP83846A Ethernet PHY is capable of the following modes:

    1. 10Mbit half-duplex
    2. 10Mbit full-duplex
    3. 100Mbit half-duplex
    4. 100Mbit full-duplex

    But on some Network Adaptors, this same National Semiconductor PHY screws up when the adaptor is connected to a Gigabit network... and auto-negotiation fails.
    If you wait for a looooooonnnng time for it to time out, it will fall back towards 100Mbit, half-duplex mode. (At least, this happens in the SMAP driver that is hosted on the Index of / SVN server)

    As for the poor performance offered by the OPL SMB server, it's probably caused by a lacked of DMA support in the SMAP driver (Hence, only ~1-2MB/s can be achieved with the 37MHz IOP).
    At least, the OPL HDL Dump server lacks DMA support.... but it's probably the same thing for SMB support (Why would DMA support be implemented in-game driver but nowhere else? Hence, the same driver with the same limitations is probably used too).
    Last edited by SP193; 02-17-2012 at 07:17 AM. Reason: The DP83846A PHYs were manufactured by National Semiconductor, not NEC
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  10. #1230  
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    doctorxyz is offline I'm just a modest sorcerer's apprentice!
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