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I appreciate your help and your response. However there are some things that I do not understand.
Originally posted by mrcordos: "I can not because it is against the policy of the forum...."
You have been in this forum longer than I. Perhaps you could clear that point of confusion up for me. It isn't a r0m and it isn't ware-z, so how does it violate the forum rules, which I just read (again)? There is also a link on this website to OPL v0.8 r591, so again it does seem confusing. Someone would not need to upload a link within a thread they could simply direct me elsewhere to a forum where the file has been uploaded.
I am also confused as to how recompiling the source code would make any difference at all if I don't have r553 to compare it with. I would think that I would need to look at r553 and r591 to see what changed. As you know, you can use custom e-lfs in O-PL, so if one had the r553 version one could simply rename it "vampire.e-lf" and start the game with it every time.
I'm not sure with the university classes that I'm taking I would have time to:
* experiment with a virtual machine environment;
* install an operating system within that virtual machine environment;
* install unfamiliar applications;
* learn how to use an application to recompile code...
...in order to play a single game.
I just want to make sure that is what you are saying, because I'm not sure I understand.
I'm trying to respond but I keep getting this message:
An error has occurred SupremoLagarto! You must have 30 posts and be a member for 30 days in order to post links. Your current post count is 2.
I'm not posting links. It is just text.
I'm not laughing at you, it is just that your history reminds mine This forum is bugged
Some time ago I got this same lousy message, even if I was NOT posting URL. The problem I guess was about the "@" character, when I wanted to answer to some guy, maybe like you were doing with some "@Mrcordas".
About the above rule, it take you back in the great days of OPL, when there was heavy development on it, and many people testing it, especially beta version (the commits between the official release). The problem was that we (devs) got a lot of false problems report, due to people not really involved into the project, running the program without reading the documentation/explaination of devs, and then complaining.
So, it was decided by the project leader to not allow posting "binary" of any beta release, while letting of course the sources available:
That would filter people testing beta, by the "natural" selection process: if you want to be a beta tester, then involve yourself a little. With this approach, we had almost only good bug report from experienced users.
Now, this rules don't apply to developers, so you can find some binary beta on the forum, for testing a particular purpose. Honestly, in the current day, I wonder if this rules shouldn't be relaxed, but I do not own the right to take this decision.
Finally, concerning your original problem, if I read correctly the thread, there is no "real" problem with R591 and following with vampire darkstalker. Lee4/s8n are a faithfully testers, and they both pointed out that this game works with later revision, if you launch it from a cold start (not from IGR/reset).
Just an update on what I've found on the Vampire Darkstalkers Collection [SLPM_659.98] issue. I have tested VDC on twelve different revisions of OPL from R553 to R591 inclusive. When OPL is booted from cold, whether through uLaunchELF or any other shortcut, VDC works every time on every revision.
My IGR is set to boot OPL from memory card. When OPL is booted from the IGR or booted from uLaunchELF from the OPL APPS menu, VDC will get a BSOD after the game selection screen. During this BSOD, the IGR still functions and OPL will reboot.
Ultimately, VDC will only work when booting OPL for the first time after a power cycle (turn PS2 off then on). VDC will not work if OPL is launched for a second or subsequent time after the PS2 is turned on.
It is strange that Street Fighter Alpha Anthology [SLUS_213.17] works perfectly on every launch of OPL whether it's from a cold boot or not. SFAA has the same type of loading procedure as VDC. All my testing is on internal HDD.
PS2 SCPH-30003 R (PAL)
Matrix Infinity 1.93
1TB Internal HDD (Seagate Barracuda)
ULaunchELF 4.12 (Dev2)
HDL 0.8b+ GOW2 Ver2 fully patched (NTSC) (Dev1) (R1)
SNES Station 2.4 HDD2 (Dev1) (R2)
PGEN 1.5.1 (Dev1) (L2)
As hominem-te-esse is adamant that the PS2 is not selecting the wrong OPL when two OPLs are in two directories, I removed that part of this post. This is clouding the issue. I do not wish to offend beta testers who are swearing that this game works with OPL. However, the fact remains that on my PS2 it will not load. Please view the video if you think you might have any insight as to what I am doing wrong.
Just be clear. I just uploaded a video to youtube showing me cold booting a PS2 then running v0.8 r591. The installation of FMCB is fresh with no configuration change.
Vampire - Darkstalkers Collection freezes. It will not run.
However, Hyper Text Transfer Protocol colon forward slash forward slash world wide web dot youtube dot com forward slash watch?v=VsmTceiE-28
If you cannot find this video with that information let me know.
usal_modeebe wrote: "Just an update on what I've found on the Vampire Darkstalkers Collection [SLPM_659.98] issue. I have tested VDC on twelve different revisions of OPL from R553 to R591 inclusive. When OPL is booted from cold, whether through uLaunchELF or any other shortcut, VDC works every time on every revision."
I'm not doubting you, but that is interesting. I just shot a video in which I booted it from cold and it didn't work. It just uploaded this video to demonstrate this. That should shed some light on it on the issue.
In the video the OPL is on a freshly formatted flash drive and a freshly formatted installation of Free McBoot. Minimal variables so that we can see what is going on.
This is what I've tried:
* booting OPL from the root menu of free McBoot on a memory card (cold)
* booting OPL from a flash drive (cold)
* booting OPL from a memory card using ulaunch (cold)
I've altered no settings. I've saved no configuration change.
This is the only game out about 125 I've tried that does not work with open loader.
Last edited by SupremoLagarto; 02-04-2012 at 07:05 PM.
I'm very pragmatic, and what you describe isn't
It's the first time I hear about this phenomenon, uLaunchELF running another ELF from another location ?? That's is just unbelievable with so many people using it, it is not possible that such a bug remained unrevealed so long. If Dlanor would read this ...
So I guess, you are not knowing exactly what you are doing. This is not a aggression, just a fair conclusion, according to this impossible behavior. How did you "made the background red / black" of each version ? By changing the code inside the source, or only by setting some settings (of course using settings won't work, as both OPL version use the same setting file) ?
A few post ago, you were trying to obtain R553, and it's not very clear in these post if you are able to run the game with this version or not at all ?
Focusing only on facts, I see many reason which could explain why this game is not working for you:
- your PS2, is it moded ?
- how did you compile OPL, are you sure of the version you have ?
- did you enable some compatibility mode (seems not, as you are using a new MC ... except IF you are using one of the latest revision, which is now using per-game configuration file, saved on the device = your HDD)
- how did you obtain your copy of the game ? Is it a plain un-edited (patched) version ?
Answers to your questions:
- My PS2 is not hardware modded.
- My PS2 model is SCPH 39001.
- Free McBoot version 1.8 (fresh installation).
- PS2 Openloader v0.8 r591
- Freshly formatted flash drive.
- All settings are default for OPL and for FMCB.
- Game is installed on internal 250 GB.
- The version of the game is SLPM_659.98. When the same image is modified with ESR and burned to a DVD it plays fine.
- Every other game I have appears to work flawlessly with OPL.
- I just uploaded a video showing exactly what I did and how I did it. If I am mistaken you should be able to watch the video and tell me what I did wrong.
- Did you watch the video? If so, was there some error I made that you could point out? Is there some question you would need answered?
- I appreciate your time and expertise but I do not appreciate being ridiculed. I would like to politely remind you that ridicule is counter productive and does not belong in ANY rational discussion.
- I may be in error about the PS2 booting the wrong elf loader, but I am just reporting to you what I observed. To eliminate such confusion I am only using a single elf from a single location at this stage.
"I'm very pragmatic, and what you describe isn't."
I shot and uploaded an entire video documenting exactly what I did, exactly what software I used, and how I used it. The issue of the wrong OPL being loaded is basically irrelevant, because in the video I am only using one OPL and one memory card and they both have the default settings.
Please watch the video I uploaded in which I boot the OPL v0.8 r591 from a freshly formatted flash drive on a PS2 with a fresh installation of FMCB. That should be the starting point.
To be crystal clear, you can find my video by following the information posted in the sentence below:
Hyper Text Transfer Protocol colon forward slash forward slash world wide web dot youtube dot com forward slash watch?v=VsmTceiE-28
It is your choice as to whether or not you want to believe me. I did upload a video demonstrating exactly what I did. Anyone can watch the video and make the determination if I am being truthful or if I have made an error.
Last edited by SupremoLagarto; 02-04-2012 at 07:14 PM.
Read my post again, without being emotional. I do not ridicule you.
I said I am pragmatic, and that is just how I acted, commenting facts. It is not possible that uLaunchElf fails like you describe, so I tried to understand how you could come to this conclusion (asking about the colors).
I watched your video, but I'm not english native, and I was listening music at the same time so I just checked what you did, but only heard half what you said. That's why I asked for some precision. You answered to some of my question (mainly about your console), but some important things are missing.
My questions may sound silly, but I don't know you, so I must assure myself of what you are doing.
1. I still don't know if you succeeded running the game with OPL R553.
2. I don't know how you get the R591. I don't try to make you "confess" anything (ie the "rule" about posting binary revision). Believe me, I don't care about this. But what is really important for me, is to be sure you really have the correct R591 binary, well compiled. Not being 100% sure of this, may waste our time both ...
3. About compatibility mode. Latest revisions use per-game setting file, saved on the device of the game itself. So a fresh mc install doesn't prove you are not using some compatibility mode. So I want to be sure you don't have some defined for this game. Again, it is only a check list.
4. The game itself. The fact that it works in ESR doesn't prove it is not edited. Some people apply patch to game. Even simply using usbutil can "automatically" change the DNAS/IOPRP. OPL is meant to be used with plain ISO. I don't know if it has an impact for this particular game, but hey ... we are trying to find why it doesn't work for you ?
So, I never said I don't believe you (except for the uLE bug), but I'm pretty sure this game works.
Finally, check your profile/message.
BTW I watched your video ok have you checked you HD for errors and are you sure that your rip of game is good
If you hook the HD up to PC are run WinHIIP_V1.7.6 and check for errors maybe something wrong with install of game has happened to me before with some games just a suggestion
SCPH-30001 with Network adapter SCPH-10281
PSP 2G 6.60 PRO CFW Perm PSP 6.20 GO PRO Perm
Official FHDB v1.92
OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
Hi, I'm newly registered, but a close (sometimes casual) follower of certain aspects of this scene.
I'm a big fan of OPL, and I thank all those responsible for its continued evolution.
SupremoLagarto, that Darkstalkers Collection can be tricky to get running right. But it does work under the right circumstances.
However, I have tried it under r590 (not compiled by me), and it freezes for me too. But other revisions That I use seem to be fine with it (r520, r533, r554).
While I do think it's just a tad silly that no one offers different revisions of OPL here, I DO understand their reasons. It's their baby and they have every right to lay their own rules.
...and beggars can't be choosers. But that won't stop you from seeking out other revisions to try. You don't necessarily NEED r553 specifically, that's only one rev. (among many) that works.
Now, I didn't find r553 in my searches either. But so what, find another.
Additionally, I had trouble getting VDC to work right until I patched the ISO with "ESR Disc Patcher". I think it has something to do with the region differences (on a US PS2), combined with the multi-eboot format that the game uses (or something similar, I'm just guessing, from what I've heard). Anyways I would try patching it (or unpatch-->repatch) with ESR and then re-installing that ISO. Then try it with one of the OPL revs I mentioned.
Finally, from what I understand from recent posts, r590 and r591, work with VDC "if" you are loading via SMB or USB methods. I only load my OPL games from the Hard Drive, so there does seem to be an issue with more recent revisions (assuming I have a proper r590, I didn't compile it).
I would be happy to test revisions to find the specific one that broke the game, but compiling them myself just isn't worth the effort for me. Yeah, it's easy am I'm lazy, right?; Fine, fine, but that's a shame. There's a ton of people just like me though (in this respect), and if any of the developers really, REALLY, wants it to be tested and fixed, the least they could do is make it a little more convenient.
But again, it's their baby, beggars and choosers, and all that.
Last edited by NightRnR; 02-04-2012 at 10:44 PM.