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Thread: Open-ps2-loader compile guide discussions/submissions
  

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  1. #71  
    Bauldrick is offline Member
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    Thanks, my English in last post was terrible and I didn't make much sense?!

    I got (overly) confused with the error it was throwing out. Anyway, in the end I simply altered Makefile to look for *.so instead of *.a :

    Code:
    LIBZA = /usr/lib/libz.so.1.2.3.4
    LIBUCLA = /usr/lib/libucl.so.1.0.0
    instead of :

    Code:
    LIBZA = /usr/lib/libz.a
    LIBUCLA = /usr/lib/libucl.a
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  2. #72  
    izdubar's Avatar
    izdubar is offline Babylon User
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    Quote Originally Posted by Bauldrick2 View Post
    in the end I simply altered Makefile to look for *.so instead of *.a
    Yes ok, that is what I do for compiling on openSUSE, as the static lib are not so easy to find (on the contrary of the shared one)

    If you don't want to mess with the version number, you can use instead:
    Code:
    LIBZA = -lz
    LIBUCLA = -lucl
    Ok, that was for the point 1, and now for your install, what did failed ?
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  3. #73  
    Pacolin's Avatar
    Pacolin is offline psx-scene lover
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    Could someone be so kind to help me out with guides how to successfuly build and install the ps2-packer on an Ubuntu 10.04lts with 2.6.32-21 kernel on amd64 arch? The problem is disscused but I can't solve it yet so any ideas are really appeciated! I've tried the patch - it still doesn't use the 32bit libs and is stopping while trying to find lib***.a (when I boot it again I'll post some logs). I've tried to use the pre-compiled source of 0.4.4 version but I can't figure out how to set the paths manualy as I can't use the make install script. The packer is runing standalone (when I'm in the same dir) but where does it has to be placed (/usr/local/ps2dev/ps2-packer ?) and are there any other steps? Thanks in advance and long live the OPL !
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  4. #74  
    pseudodeed is offline Member
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    I have an error. I cant compile.
    I have windows xp 32 bit and the sdk.
    Picture: Error 2

    Than i have found this:

    For Windows sdK:

    In the Makefile, replace line 39/40:
    $(MAKE) -C $(FT_DIR) setup ps2 > /dev/null
    $(MAKE) -C $(FT_DIR)

    with
    mingw32-make -C $(FT_DIR) setup ps2 > /dev/null
    mingw32-make -C $(FT_DIR)

    I do this but i have any warnings
    Picture: 1, 2, 3

    The copmiled opl wont load any Games.

    Pelase can anyone help me i have this problem:
    Attached Thumbnails Attached Thumbnails error-2.jpg   1.jpg   2.jpg   3.jpg  
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  5. #75  
    Pacolin's Avatar
    Pacolin is offline psx-scene lover
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    Quote Originally Posted by pseudodeed View Post
    I have an error. I cant compile.
    I have windows xp 32 bit and the sdk.
    Picture: Error 2

    Than i have found this:

    For Windows sdK:

    In the Makefile, replace line 39/40:
    $(MAKE) -C $(FT_DIR) setup ps2 > /dev/null
    $(MAKE) -C $(FT_DIR)

    with
    mingw32-make -C $(FT_DIR) setup ps2 > /dev/null
    mingw32-make -C $(FT_DIR)

    I do this but i have any warnings
    Picture: 1, 2, 3

    The copmiled opl wont load any Games.

    Please can anyone help me i have this problem:
    Have you tried the latest working release (rev. 243) from ifcaro's bitbucket?
    Because volca's revisions are mainly for development of the future more eye catching user interface and as far as I know they can't run anything...
    So if you want to use OPL in it's latest properly running revision - you better build it from the proper sources. https://bitbucket.org/ifcaro/open-ps2-loader/

    If you really want to test the new gui - you need to find out how to build properly the Freetype library (I don't have any experience with this under Windows)... And next up I think you might be having some issues with the libjpeg and libpng libs - but I'm just guessing
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  6. #76  
    offthewall is offline Member
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    It's really easy to compile OPL with windows if you just use yoshi's VM (Download Ubuntu Virtual Machine + enviroment to compile OPL), with VirtualBox. A lot of these other methods need to be updated to support Volca's new revs, yoshi's latest VM is ready to go.
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  7. #77  
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    izdubar is offline Babylon User
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    Quote Originally Posted by pseudodeed View Post
    The compiled opl wont load any Games.

    Pelase can anyone help me i have this problem:
    According to the screenshot, the compiled version you got is ok. You defeated the lib freetype challenge, you crushed the libpng/libjpg ordeal ...

    Now there is only a bug in the USB device (which has been corrected, but not commited yet), if it is that you mean by "wont load any games". Other devices work, unless you know how to setup this version.
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  8. #78  
    noabody is offline Member
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    Sorry about this post, I was trying to take a stab at this in Ubuntu Karmic 9.10 with the most recent updates and this is the failure:

    Updating login script...
    Sourcing login script...
    Building PS2SDK teapot sample...
    ./install-ps2toolchain.sh: line 42: cd: samples/teapot/: No such file or directory
    ERROR: failed to enter PS2SDK teapot sample dir
    install-ps2toolchain script: Failed.

    I'm guessing the build process failed to create samples/teapot which is why it can't find it. I used the script from http://www.psx-scene.com/forums/showthread.php?t=63749 .
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  9. #79  
    izdubar's Avatar
    izdubar is offline Babylon User
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    Hum ...

    teapot thing is only one sample program from the ps2sdk, we try to compile it to have a proof that the ps2sdk install/build has succeeded. So it is not really needed ...

    Maybe that this sample has been removed from the latest revision of the ps2sdk, I can't verify now as ps2dev.org is again down.

    As a workaround, open the file install-ps2toolchain.sh, and remove the following lines:

    Code:
    echo "Building PS2SDK teapot sample..."
    cd $PS2SDK || { echo "ERROR: failed to enter PS2SDK dir"; exit 1; }
    chmod -R a+w samples/ || { echo "ERROR: failed to change PS2SDK samples dir permissions"; exit 1; }
    cd samples/teapot/ || { echo "ERROR: failed to enter PS2SDK teapot sample dir"; exit 1; }
    make clean || { echo "ERROR: failed to clean PS2SDK teapot sample"; exit 1; }
    make || { echo "ERROR: failed to build PS2SDK teapot sample"; exit 1; }
    Delete your ps2dev folder, and start again from scratch.

    It should go on now.
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  10. #80  
    pseudodeed is offline Member
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    Thank you for help izdubar.
    I have a PS2 V10 and boot opl with FMCB/ulaunch .

    Ok i know jet my compiled Version is ok.

    I have yet the opl rev. 243 with this rev. i can load from my device HDD and USB HDD all my games.

    I have delete all old *.cfg and any old Skins and boot with Ulaunch the new compiled Rev 316.
    But opl wont load any game list. I have not any game list. Not from HDD and not from USB HDD.
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