First of all, Thank you very much for this neat tool. Im sure it will get lots better along the way. The idea is great and from my perspective SMB loads a
lot faster then USB ever will.
I am attempting to run this over the SMB Networking share, but having bad luck.
My PS2 is a Slim, SCPH-77006. Hooked up on the LAN, which connects to various devices.
It seems i am having big issues getting this to work "nicely" on Linux. Windows is not an issue, it works flawlessly. The network setup itself is good, PS2 Loader detects the games. This is not the issue.
I have Two computers subject for testing. One being XP and one being Debian Squeeze. Both had the right changes under the hood to make PS2 Loader work and "log into the share". The game that both shares present to the PS2 is Killzone (SCUS).
With Windows XP (Laptop, not VMWare) i can keep the game running multiple hours in the menu/intro. It does not crash nor disconnect from the Share.
With Debian Samba, i CANNOT keep the game running over 5 minutes, in the menu/intro. It crashes after the intro/menu where it starts loads a second video.
The game has been dumped again to the share to ensure i was not dealing with broken data. The result is the same.
I sniffed the traffic and made Samba log with level 3. It does not show anything weird, apart from that all Data stops, Samba says the Endpoint has been disconnected, Connection reset by peer. The PS2 freezes after this. It always seems to crash before an ACK however, and always at the same part of the movie (XP passes this part multiple times).
I was thinking it could be related to the Linux networking stack. This is why i have installed VMware on the Linux Server. I have done two tests.
Debian > VMware > Opensuse 64 bit > PS2 Loader crashes at same point. (Not Linux Distro related? Debian Samba 3.43 vs Suse Samba 3.42)
Debian > VMWare > XP > PS2 Loader works as a charm, no crashes. (Not Debian network related?)
Could anyone give me a nudge in the right direction?