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Nice work man
Nice work man –
Glad to hear it's work for you !
Here is the revision 618, VMC should work in this one.
I can't reproduce your bug, but I guess it is a lot dependent of the game list size. But I have an idea of why it is failing.
So could you try the revision R618 of report back ? For the test, disable again the auto-refresh please, and don't hit "select" of course !
i will test it today or tomorrow. just didn't have time.
btw, what's the point of auto-refresh for ps2 hdd anyway ?
Last edited by yoshi314; 02-20-2012 at 05:49 AM.
i think i can explain, although i haven't tried anything higher than r590, simply because the new features are useless to me, and don't wanna lose time creating individual configs for each one of my games, which aren't few... oh well. as long as i can understand, OPL now can load configs off hdd instead of MC. if there was no config in MC, older builds wouldn't even start the HDD because it was disabled by default. the autorefresh starts the HDD automatically even if there's no config file on the MC, so it can load the cfgs in the +OPL partition.
Originally Posted by yoshi314
i think only per-game settings are saved on hdd, so you still need to see the game list to make any use of them. the main config still resides on memcard. so i don't think this arguments holds up.
edit: rebuilt latest rev on my craptop and it works correctly now. needs testing by somone with smb/usb, though.
Last edited by yoshi314; 02-20-2012 at 02:47 PM.
The whole config files can be stored on the HDD, but that is another story (= alternate device mode, for this mode you should not have a MC inserted at first start).
So you're right Yoshi134, it isn't related, and yes again, it dosn't meant anything to "auto-refresh" (or even refresh) for the HDD mode. You can see this in hddsupport->hddNeedsUpdate, it always returns 0 (unless there is a rename or delete operation in progress).
Refresh/auto-refresh is for all device but in fact only applied to SMB/USB.
I didn't test VMC feature with any newer OPL rev-beta, but as far I know RE4 doesn't work with VMC, at least with oficial OPL 0.8. Have you tried with another game?
Originally Posted by HT3000
some games just do not work with vmc.
Originally Posted by HT3000
i know for sure that mgs3 failes to cooperate with vmc, and a couple of games have issues with >=32mb vmc's.
btw, since there is an option to have share browser in OPL, how about the ability to define multiple smb share "profiles" you can easily switch between them, without having to go to network settings every time? i assume some people might want to make one smb share with games for kids, and other with other games, for instance.
I also heard RE4 doesn't work with VMC
1. We don't have any free button anymore.
2. We don't have any space left anymore to display a new hint
3. hints & buttons are to be implemented by all backend device.
Main problem is the 3. I don't want to add a feature only for ETH, and currently hints are added by some common code, which is the same for all devices.
Then, adding a new button, would require to trap it in the main loop, and this is common too for all device, so USB/HDD would be polluted by this feature.
Conclusion, to do it right, I would have to change a lot of thing to follow my coding rules which I try to keep very strict. I like nice code, and that wouldn't be nice, just some ugly "patch".
Maybe one day I'll change the management of hints and input button, to be tied with the current menu/item being displayed, but that may not happen at all ...