|
|
|
|
Would you like to get all the new info from
PSX-Scene in your email each day?
Want to learn more about the team keeping you up to date with the latest scene news?
Read about them now! Check out our Developer bios, too! | ||
|
|
Well, just so anyone can find the time to hack away at this wonderful game, it's a problem with the game's engine, as zero35 mentioned.
The game engine is multithreaded, and it seems to have a dedicated thread for I/O and graphics drawing. There is a synchronization issue with the engine that kills the game once the I/O thread is reading data at rates that are out of their normal ranges.
I believe that the solution here would be to identify where the problem occurs at, before injecting a jump (in the I/O thread) to a function that forces synchronization with the graphics thread.
I have not been able to do any of that, since I've been too busy with my other aspects of life and I simply lack the skills to do this in a short period of time.
@zero35: I'm sorry, but I don't think that I can do this, since I don't have the necessary skills to debug this game. It's not a small game since it's got about 5 threads running, and there is no debug information.

yes,so i post this threads for discuss this game's random freeze issue,and try to attract developers follow with interest it
@sp193:I know you've done a lot of effort for this game,and very thank you
| « Previous Thread | Next Thread » |