Hi for Kingdom hearts 2 final mix - SLUS_666.75 - NTSC J
I get the gummi mission to work about 1/4 times with ALL MODES ON and UDMA0
is there a better method of getting the gummi missions to work??? other than that i keep the game in ALL Modes OFF
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Hi for Kingdom hearts 2 final mix - SLUS_666.75 - NTSC J
I get the gummi mission to work about 1/4 times with ALL MODES ON and UDMA0
is there a better method of getting the gummi missions to work??? other than that i keep the game in ALL Modes OFF
Well R 591 has a fix built into OPL for that game so I would just tell you to compile a new ELF
{ "SLPM_666.75", ALL_MODE, { 0xdeadbee2, 0x00100000, 0x001adf64 }}, // Kingdom Hearts 2 Final Mix JPN
Do you know what the above ALL_MODE mean?? does it mean to have modes 1 thru 8 on or does it mean that the source can be from SMB, USB, HDD ?? because i saw other parts of the code and saw some "USB_MODE" "HDD_MODE" "ETH_MODE"
It means USB HD, HD and SMB
way most patches are set is all modes off and UDMA 4 for testing :) on HD
Some game don't work on certain hard ware so fix is only for said hard ware
Well r590 is the latest revision, since the revision started from r0 and there are a total of 591 change =.=
Well you can try changing the highlighted variable but not sure why you are having trouble and I have not seen anyone else say anything.
{ "SLPM_666.75", ALL_MODE, { 0xdeadbee2, 0x00100000, 0x001adf64 }}, // Kingdom Hearts 2 Final Mix JPN
well i do have a very old PS2... SCPH-30001 w/ adapter 200 gb hdd (seagate barracuda 7200.7 ST3200822A)
what does different values do??
changes access speed on VDVD read
thx for the advice!!!, i changed it to this:
{ "SLPM_666.75", ALL_MODE, { 0xdeadbee2, 0x00149210, 0x001adf64 }}, // Kingdom Hearts 2 Final Mix JPN
and that made the gummi ship parts playable xD
Not a problem good gaming :dance: