The above video goes away if you are a member and logged in, so log in now!
Just a few questions about PS3 support
Originally Posted by iCEQB
2. Yes, it still works on 3.15 and probably 3.30
3. Yes, it works on the ps3. No, you canīt use 0.6 official build becuse ps3 smb wasnīt implemented yet.
4. Thatīs up to the developers.
thank you very much!
About your thrid answer. That does mean that I have to compile a new version. Thing is I can't find the compile guide that the guys in the Sticky Thread are talking about.
Or is it necessary to use Linux to compile the latest sources?
EDIT: Is the latest revision able to run the games via SMB on my PS3? And how can I indicate the latest revision? On ifcaros code page I ream 243, but in here are some guys who seem to have 315 ?
EDIT2: Ok I think I got the idea. There are currently 2 OPL's available right? One from ifcaros repository (latest r243) and one and one from volcas repository (latest r309) right? If so, what are the differences? volcas fork on ifcaros repository says that it's related to the GUI somehow, is it with the cover art?
Last edited by iCEQB; 04-24-2010 at 01:38 PM.
Linux is not needed, though it can be used by those who want to.
Originally Posted by iCEQB
I use WinXP_pro myself, with a Cygwin setup to run the homebrew PS2Dev setup.
With this I can compile all homebrew sources, including both OPL 'branches'.
But right now the ps2dev.org site appears to have some server problems again, as I have been unable to contact them all day, and yesterday evening. So the normal install scripts for a PS2Dev setup probably won't work right now, as they need to make SVN downloads from the ps2dev.org SVN repository.
I believe the latest revisions of both OPL branches have that ability, though I do not have any PS3 myself to verify this with.
EDIT: Is the latest revision able to run the games via SMB on my PS3?
Yes, that's it.
And how can I indicate the latest revision? On ifcaros code page I ream 243, but in here are some guys who seem to have 315 ?
EDIT2: Ok I think I got the idea. There are currently 2 OPL's available right? One from ifcaros repository (latest r243) and one and one from volcas repository (latest r309) right?
That as well as GUI and theme design methods in general. Anything related to the graphical presentation of the GUI itself and how it presents the games and game info to the user. So the differencies include such things as an entirely different font system as well as both jpeg and png function libraries for use with all graphics (mainly PNG).
If so, what are the differences? volcas fork on ifcaros repository says that it's related to the GUI somehow, is it with the cover art?
Best regards: dlanor
Thank you dlanor for your answer !
Another thing I'm intersted in are the speeds of the devices the PS2 handles.
So are tehre any specifications for the speeds of:
in Mbit/s or MB/s ? The reason why I want to know this is, which of those is actually on par or faster then the DVD drive, to make fluid gameplay like executed from the DVD drive possible.
As far as I know the DVD Drive on the PS2 has 4x speeds (which is ~5,4 MB/s if I'm not mistaken).
The USB 1.1 specifications says that v1.1 can go up to 1,5 Mbit/s max. ! (which is ~1,5 MB/s).
And as for the LAN, I don't know how how fast the speeds are, is the BBA 10 / 100 Mbit capable? Or just 10 Mbit ?
If it's 10 Mbit, it's no probalby slower then the DVD drive. But in case it's 100 Mbit, why are users experiencing video stutters ? How fast is the SMB protocol OPL uses ?
Thanks in advance and keep up this great community !
BTW: Out of curiosity, how fast is the internel IDE HDD in the PS2 ? Thx !
These has been answered dozen of times
HDD > DVD > SMB > USB
(Read the hundred pages of main thread to have the full answer )