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Thread: I did some changes on padhook (IGR) exit routine... Anyone interested on testing ?
  

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  1. #51  
    SP193's Avatar
    SP193 is offline The fallen spartan...
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    Quote Originally Posted by RandQalan View Post
    You do share but sometime you and SP193 talk so over my head I feel lost but if you post your findings I get a little smarter every day


    @bfoos: Me and l_Oliveira are collaborating together, to create a stripped-down version of OPL that can be installed into the APA partitions of games, so they will function like PSBBN DLC games.

    One important discovery that was made not too long ago by us was that the modern PS2s do not require a Sony HDD. It's the Sony software that comes on discs that require a Sony HDD for HDD support.

    So by using patched files, one can use a regular ATA disk with the HDDOSD.

    We believe that that is the best way to enjoy the PS2 - since it basically incorporates the intended design of the PS2's kernel and OSD with the homebrew environment. It's like playing your PSP games via the XMB - not with some ISO loader that needs to be executed first.

    Not to mention that your play history file will be updated properly too... (Yes, I have regrets.... I've owned a PS2 for 5 years and I only have two short towers )

    EDIT: I think that you can find your PS2SDK's revision by checking any of the header files. Just in case your header files do not indicate the PS2SDK revision, just look at fioInit() of fileio.c, and check whether it calls DeleteSema().

    If it does, your PS2SDK is newer than r1689.

    Well, it's a dumb idea to remain at r1689 as a couple of important fixes and additions were made after that. The most significant one, in my opinion, is the fix for fioRemove(). Jimmikaelkael's MCMAN module is very important too.

    Hence I believe that the proper fix for OPL (And any game loader) will be to make a copy of the necessary fileio functions in a local file, like what was done for the loadfile RPC functions. That way, it will remain fully functional and stable regardless of the SDK used.
    Unmodified SCPH-77006 with SM 3.6
    SCPH-39006 with M-chip modchip, SCPH-10281 NA and refurb Seagate 80GB HDD
    SCPH-10000 v1.00 with SCPH-10190 PCMCIA NA and SCPH-20400 HDD unit
    PS2ESDL v0.823B

    やっほー 汗がひかる♪
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  2. #52  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    Good example above learned and lost but nice to know

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  3. #53  
    mgh
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    Quote Originally Posted by SP193 View Post
    :
    EDIT: I think that you can find your PS2SDK's revision by checking any of the header files. Just in case your header files do not indicate the PS2SDK revision, just look at fioInit() of fileio.c, and check whether it calls DeleteSema().
    What does it mean if I don't even have such file...that I have some really old version of the PS2SDK or?
    I only have fileio.h but not fileio.c
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  4. #54  
    l_oliveira's Avatar
    l_oliveira is offline V0 - V4 Addict
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    PS2 OSD - YouTube

    Edit: Dang youtube refused to process the video .... -_-; Will have to re-process it...
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
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  5. #55  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    You tease you

    but will want to see anyway

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  6. #56  
    bfoos is offline Banned
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    Quote Originally Posted by mgh View Post
    What does it mean if I don't even have such file...that I have some really old version of the PS2SDK or?
    I only have fileio.h but not fileio.c

    Or you're using one of the prebuilt VM's such as me and the source has been removed after compiling. :/
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  7. #57  
    mgh
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    I'm not using VM but I am using already compiled PS2SDK.

    One other(probably stupid)method is to check for the modified date of the newest file and compare it to the r1689 release date.

    My newest modified file(which is part of the PS2SDK and I'm sure that I haven't modified)is from 12 July 2011
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  8. #58  
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    Video is fixed:

    PS2 OSD - YouTube
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
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  9. #59  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    Nice were is mine and nice credits too
    So this is possible on what size HD and if hacked or unhacked notice you said without bootloader so I am guessing unhacked

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  10. #60  
    l_oliveira's Avatar
    l_oliveira is offline V0 - V4 Addict
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    Quote Originally Posted by RandQalan View Post
    Nice were is mine and nice credits too
    So this is possible on what size HD and if hacked or unhacked notice you said without bootloader so I am guessing unhacked
    That's the PS2 I play Final Fantasy XI with. So obviously it's not hacked at all.
    SCPH-10000_GH-001 SCPH-15000_GH-003 SCPH-18000_GH-008 SCPH-30001_GH-005 SCPH-30000_GH-016(V4) SCPH-30001_GH-010(V4)
    2xSCPH-10190, 2xSCPH-10350, 2xSCPH-10280
    "**** j0 hackers!"
    -Sjeep (As seen on TOXIC OS ELF...)
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