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Thread: help with dev environment to compile opnusbld.elf
  

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  1. #21  
    Northbear's Avatar
    Northbear is offline $ony... i just have to LOL about you
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    Instant freezing on first pink screen tells me that some of your libs are not updated correctly.

    I had this problem with ths gshi package. It compiled correct but then after selecting the game it crashed on first pink screen.

    So your self compiled version of r71 works and later version does not ?
    PS2 SCPH-70004 V12 PAL + HDCOMBO + 160 GB Samsung HDD + OPL 0.9.1
    PS2 SCPH-70004a V13 PAL Satin Silver
    2 x Official Sony 8mb card +FMCB 1.8c + uLE 4.42b
    Datel Max Memory 32mb card +FMCB 1.8b + uLE 4.42
    Memor32 + Memento FW 1.2e
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  2. #22  
    savov's Avatar
    savov is offline Member
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    Quote Originally Posted by Northbear View Post
    So your self compiled version of r71 works and later version does not ?
    The r71 Im using is compiled from jimmi. The last rev I complied successful was with latest GHSI's before implanting the smb modules. Now Im trying to build the toolchain myself so I can compile the latest revisions, but its not working, as you can see from this thread.
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  3. #23  
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    you are so inconsistant with what you are doing. If you would like help getting your dev environment (a fresh one) up and running, you need to focus and stop skipping around with everything else.

    If you can't focus, then it will be impossible to assist you.
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  4. #24  
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    I'm not sure what does that supose to mean. What I need to focus to? What Im skipping?
    I'm following Lukaz's tutorial - its not working neither for my Win7 setup, nor the WinXP setup. I tried updating the GSHI's pre-built - didn't work (maybe I'm not updating it right). I ran out of ideas. If you have any, I'll be thankful if you share them with me, so I can try set up dev environment, which can compile opnusbld without problems.
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  5. #25  
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    yoshi314 is offline linux junkie
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    you know, it might be faster it you just get a linux iso, install it on virtual machine (virtualbox) and set up ps2sdk there.
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  6. #26  
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    I built ps2sdk on a Windows 7 x64 system. The cygwin way is more erroneous, because you have to use cygwin's 1.5.18-1 version that is an old version. So, I applied lukaz's mingw tutorial. I first install mingw and msys, than built ps2toolchain.
    Also there is an important thing in windows to beware of. You have to save etc/profile with unix format after adding "export .." settings. You can use an hex editor for that or you can use crimson editor. If you use a hex editor, you must delete 0D (Hex) values. But crimson editor is easier. I don't know other editors that supports unix file format. May be notepad++. After you save with unix format, you can check the profile settings with "echo $PATH" command. If the $PATH contains the settings that you added before, there is no problem. You must check whole path in the $PATH like /usr/local/ps2dev etc..
    If the ps2toolchain building process is fail, you can ask here for the problem. But before that you can search in ps2dev forums. You can see the error when it is stopped the compiling. You need last a few lines to ask someone.

    Regards.

    Quote Originally Posted by savov View Post
    I'm not sure what does that supose to mean. What I need to focus to? What Im skipping?
    I'm following Lukaz's tutorial - its not working neither for my Win7 setup, nor the WinXP setup. I tried updating the GSHI's pre-built - didn't work (maybe I'm not updating it right). I ran out of ideas. If you have any, I'll be thankful if you share them with me, so I can try set up dev environment, which can compile opnusbld without problems.
    Last edited by oruchreis; 11-07-2009 at 06:13 PM.
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  7. #27  
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    Quote Originally Posted by savov View Post
    I'm not sure what does that supose to mean. What I need to focus to? What Im skipping?
    I'm following Lukaz's tutorial - its not working neither for my Win7 setup, nor the WinXP setup. I tried updating the GSHI's pre-built - didn't work (maybe I'm not updating it right). I ran out of ideas. If you have any, I'll be thankful if you share them with me, so I can try set up dev environment, which can compile opnusbld without problems.
    perhaps telling us your 'step-by-step' process (like a check list) of following Lukaz's tutorial might shed some light on where you might have gone wrong.

    Your 'jumping' from one method to another as bootleg mentioned and its hard to understand where you could have gone wrong. Stick to one process of creating an environment on one machine, like Lukaz's tutorial for WinXP or just the WinVista.

    Did you follow the right install process, theres one for WinXP and one for WinVista there, which one did you use for your Win7?


    Then tell what files you downloaded, installed in what order and what commands you used to access the ps2dev svn.
    PS2 Consoles:
    SCPH-30001 [V4] - unmodded (2)
    SCPH-30001-R [V5] DMS4 Pro SE
    SCPH-50001-N [V9] CC 2.0 SLE
    SCPH-79001 [V16] Silver - unmodded

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  8. #28  
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    OK, here is what Im doing on my Windows 7 Home Premium x64 PC:

    1. Downloading
    http://www.lukasz.dk/files/MinGW-5.1.3.exe
    http://www.lukasz.dk/files/MSYS-1.0.10.exe
    http://www.lukasz.dk/files/mingw-pac...ps2dev-1.0.zip
    http://www.lukasz.dk/files/gcc-vista...60117-1.tar.gz
    http://www.lukasz.dk/files/msys-1.0.....04.23.tar.bz2 (this archive isnt working for me with latest WinRAR so Im using the one included in GSHI's archive)
    2. Installing MinGW-5.1.3.exe with MinGW make in the default folder - C:\MinGW
    3. Installing MSYS-1.0.10.exe in the default folder - C:\msys\1.0
    4. Overwriting msys-1.0.dll in C:\msys\1.0\bin with one for Vista
    5. Running C:\msys\1.0\postinstall\pi.exe
    6. y
    7. y
    8. Type the MinGW install dir - c:\MinGW
    10. Pressing any key.
    11. Unpacking mingw-packages-ps2dev-1.0.zip in C:\MinGW with overwriting all files.
    12. Unpacking gcc-vista-3.4.5-20060117-1.tar.gz in C:\MinGW with overwriting all files.
    13. Open C:\msys\1.0\etc\profile with Crimson Editor
    14. At the end of the file, two lines below cd $home Im pasting
    Code:
    export PS2DEV=/usr/local/ps2dev
    export PATH=$PATH:$PS2DEV/bin
    export PATH=$PATH:$PS2DEV/ee/bin
    export PATH=$PATH:$PS2DEV/iop/bin
    export PATH=$PATH:$PS2DEV/dvp/bin
    export PS2SDK=$PS2DEV/ps2sdk
    export PATH=$PATH:$PS2SDK/bin
    Just like the pic in this post
    http://psx-scene.com/forums/showpost...31&postcount=2 (help with dev environment to compile opnusbld.elf)
    15. In C:\msys\1.0\bin renaming rxvt.exe to rxvt2.exe
    16. Starting Msys from the desktop icon
    17. Type
    Code:
    svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain
    (I have also tried with svn co svn://svn.ps2dev.org/ps2/trunk/ps2toolchain)
    18. cd ps2toolchain
    19. CFLAGS="-D__USE_MINGW_ACCESS" sh toolchain.sh
    20. After few minutes my Windows crashes with Blue Screen of Death

    My CPU is E2180 and I have clocked it to its limits. No problems in any game. Just in case I loaded the default bios configuration (which rollbacks the overclock) and right now, its building. Maybe that was the problem with BSOD. Half a hour passed and its still processing.

    On the Windows XP Profession Service Pack 3 pc:
    1. Downloading
    http://www.lukasz.dk/files/MinGW-5.1.3.exe
    http://www.lukasz.dk/files/MSYS-1.0.10.exe
    http://www.lukasz.dk/files/mingw-pac...ps2dev-1.0.zip
    2. Installing MinGW-5.1.3.exe with MinGW make in the default folder - C:\MinGW
    3. Installing MSYS-1.0.10.exe in the default folder - C:\msys\1.0
    4. y
    5. y
    6. Type the MinGW install dir - c:\MinGW
    7. Pressing any key.
    8. Unpacking mingw-packages-ps2dev-1.0.zip in C:\MinGW with overwriting all files.
    9. Open C:\msys\1.0\etc\profile with Crimson Editor
    10. At the end of the file, two lines below cd $home Im pasting
    Code:
    export PS2DEV=/usr/local/ps2dev
    export PATH=$PATH:$PS2DEV/bin
    export PATH=$PATH:$PS2DEV/ee/bin
    export PATH=$PATH:$PS2DEV/iop/bin
    export PATH=$PATH:$PS2DEV/dvp/bin
    export PS2SDK=$PS2DEV/ps2sdk
    export PATH=$PATH:$PS2SDK/bin
    Just like the pic in this post
    http://psx-scene.com/forums/showpost...31&postcount=2 (help with dev environment to compile opnusbld.elf)
    11. In C:\msys\1.0\bin renaming rxvt.exe to rxvt2.exe
    12. Starting Msys from the desktop icon
    13. Type
    Code:
    svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain
    (I have also tried with svn co svn://svn.ps2dev.org/ps2/trunk/ps2toolchain)
    14. cd ps2toolchain
    15. sh toolchain.sh
    16. After few hours its done processing
    17.
    Code:
    cd $PS2DEV
    svn co svn://svn.ps2dev.org/ps2/trunk/ps2eth
    cd ps2eth
    make
    cd $PS2DEV
    svn co svn://svn.ps2dev.org/ps2/trunk/gsKit
    cd gsKit
    make
    cd $home
    18. Downloading ps2-packer from this post http://psx-scene.com/forums/showpost...&postcount=533 (Open PS2 Loader Project - v0.9) and putting him in C:\msys\1.0\local\ps2dev\bin
    19. Downloading http://bitbucket.org/ifcaro/open-usb...b8812b2d0f.zip and unzip it in C:\msys\1.0\home\Savov\opnusbld
    20.
    Code:
    cd opnusbld
    make all
    21. Copy the OPNUSBLD.elf to my pendrive and loading it on PlayStation 2 Slim SCPH-75004 with modchip disabled
    22. Freezes at first pink screen when booting any game via usb or smb.
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  9. #29 solution for freezes at first pink screen when booting any game via usb or smb 
    chere is offline Registered User
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    Delete 2 files into C:\msys\1.0\local\ps2dev\ps2sdk\ee\lib :
    libpatches.a and libpatches.erl .
    Checks if these files are into C:\msys\1.0\local\ps2dev\ps2sdk\sbv,

    Are the same file in 2 directories ...

    start

    cd opnusbld
    make all

    to me it works
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  10. #30 correction 
    chere is offline Registered User
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    Checks if these files are into C:\msys\1.0\local\ps2dev\ps2sdk\sbv\lib

    bye..
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