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Thread: help with dev environment to compile opnusbld.elf
  

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  1. #1 help with dev environment to compile opnusbld.elf 
    savov's Avatar
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    I have problems exporting the ps2toolchain, following this tutorial
    http://lukasz.dk/playstation-2-progr...ingw-tutorial/
    In "etc/profiles" where to put those lines
    export PS2DEV=/usr/local/ps2dev
    export PATH=$PATH:$PS2DEV/bin
    export PATH=$PATH:$PS2DEV/ee/bin
    export PATH=$PATH:$PS2DEV/iop/bin
    export PATH=$PATH:$PS2DEV/dvp/bin
    export PS2SDK=$PS2DEV/ps2sdk
    export PATH=$PATH:$PS2SDK/bin
    I put them at the end, but when I type
    Code:
    svn export svn://svn.ps2dev.org/ps2/trunk/ps2toolchain
    its returning "Type 'svn help' for usage." in msys.bat
    Even svn help is returning the same "Type 'svn help' for usage." thing.

    Edit:
    Code:
    svn co svn://svn.ps2dev.org/ps2/trunk/ps2toolchain
    gives me the same result.
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  2. #2  
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    you've mucked up on the tutorial somewhere. that's why you can't check out the toolchain or anything.

    you have to follow the guide to the letter for it to work right.

    and on the log in script additions, that goes at the bottom of /etc/profile and it's done before you run the toolchain script.
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  3. #3  
    savov's Avatar
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    Yea it was my mistake - installing minigw and msys in one dir (pretty stupid ). But now the problem is when building the toolchain. Im getting BSOD when building(3 times so far). Windows 7 x64 and Im following the instructions for Vista users.
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  4. #4  
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    I don't have win7 or vista, so I couldn't tell you.
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  5. #5  
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    When you extracted those files from the mingw-packages-ps2dev-1.0.zip into the MinGW folder, you need to say YES to overwrite. Its a typo in the tutorial and i posted that to Lukaz, but dont think he has seen my post yet about it.

    I used to put NO, like it says in the tutorial, but always got an error when trying to go to the svn, saying YES fixed that problem for me.
    PS2 Consoles:
    SCPH-30001 [V4] - unmodded (2)
    SCPH-30001-R [V5] DMS4 Pro SE
    SCPH-50001-N [V9] CC 2.0 SLE
    SCPH-79001 [V16] Silver - unmodded

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  6. #6  
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    I didn't override the file(s) and on my system it worked.
    Maybe it's svnclient <-> mingw <-> win7 specific problem...
    PS2 SCPH-70004 V12 PAL + HDCOMBO + 160 GB Samsung HDD + OPL 0.9.1
    PS2 SCPH-70004a V13 PAL Satin Silver
    2 x Official Sony 8mb card +FMCB 1.8c + uLE 4.42b
    Datel Max Memory 32mb card +FMCB 1.8b + uLE 4.42
    Memor32 + Memento FW 1.2e
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  7. #7  
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    I guess its also WinXP Home Edition that didnt like it if i didnt over write the files...i dunno, but i couldnt access svn if i didnt choose 'over write files', so maybe its the same on Win7
    PS2 Consoles:
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  8. #8  
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    Wait a minute, how did you get wget without choosing yes to copy over? Did you manually install it? Or did you use that prebuilt version?

    When I tried following that tutorial and chose no, it claimed that I didn't have wget. (Then when I redid it and chose to overwrite, I had it.)
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  9. #9  
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    Im building the toolchain on my WinXP Pro pc now. It takes like 4 hours and couting. Is this normal for a Celeron CPU 2.8GHz and 1gb ram? Also how much hdd space will the complete environment take? So far its 500+ mb
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  10. #10  
    misfire is offline Modern Robin Hood
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    FYI, another pre-built PS2 dev toolchain can be found here:
    http://gshi.org/vb/showthread.php?t=3097

    Though the SDK in it is a little bit outdated.
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