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sence it is home brewn why is allowing dnas support bad i mean it doesnt envoke piracy any more that being able to put rented games on the hdd. You have to pirate a game to play a pirated game online so you are doing nothing wrong by allowing dnas support
I've said it before....contrary to others statements about it, but I think having dnas support would be as simple as not coding a DNAS detection routine like HDLoader does at some point.....I don't think it has conflicts with Dev9 when using the NA and HD at the same time because it is possible with some games and even a few with pre-271 dnas (I think) libraries have worked from hd. And I don't think DNAS itself has a built-in protection to disable the NA in anyways. But this isn't even important right now.....it's about getting the first milestones clear and understood first.
Krevnik - no like pm's? :0
Well, there are two reasons why I have /no/ plans to support DNAS. Firstly: it circumvents explicit copy protection in the PS2. The CD check in the PS2 is hardly copy protection, and loading a game off the HD /could/ be defended in court (rather weakly under the space shifting court decisions in the US), as it does not violate any clear part of the DMCA.
Secondly: It is going to be GPL software. Want someone to add the support? Get someone to do it. I don't plan on purposefully disabling DNAS, but if it doesn't work, I will not put any effort into making it work. Simple as that.
Writing an app like this is walking a fine line. I don't intend to bait the sharks by doing something blatantly illegal in the US (even if the law is stupid).
Double Post Edit: Oh, and don't expect me to check my PMs often, I didn't notice until just now, and I will be slow getting back to them.
Status: I am currently writing up the CD/DVD/DVD9 detection code, porting what I need from my MacOS X tool (irony), and plan to have a really cheesy text screen that lets me know what disks are being put in. This way I can reach the first milestone this week or next.
ok so you will do yor part to make it so that you "CANT" play dnas games off hdd or you will just code your app and if it works cool if not no dnas
Are you physically going to code dnas protection
As I said, I am not going to go out of my way to disable DNAS, but if it doesn't work without me doing anything, I will leave the support broken. If I go out of my way to cripple it, another user will just uncripple it, wasting my effort entirely. If I go out of my way to ensure that it works, I get eaten by the $harks.
DOUBLE POST EDIT:
A small status update, I have my build scripts setup along with a chunk of the code linked together into a small binary, which means it accepted my ported DVD9 detection code. Now the task is to see if it really works, but I have things coming up, so it won't be until early next week I have some code to post.
Last edited by Krevnik; 03-02-2005 at 10:43 PM.
Good luck with the project, have you considered putting up a CVS so people can see what your doing?
I could run the server off my home server, and am thinking about doing so, although I would at least like to reach the first milestone before doing so. This means the code would be in your hands about the same time either way. But since this will be a project under the GPL, it isn't like I have anything to gain by hiding the code once there /is/ something to show for it.
What's wrong with sourceforge?
Or ps2dev.org? It might be worth asking Pixel or ooPo what they think.
I think ps2dev not really like this project....
Originally Posted by adavidm
for Krevnik: if i can i help you, now i'm still busy with new os ...
HARDWARE FOR DEVELOP
PS2 V9 DMS4 PRO ToxicOs 0.2 + NA + Hdd 40 Gb Tnx to walter_ps2
PS2 V12 MegaSX Ice Code Final + HDD Combo + 40 GB HDD