----- snip ----- re: simple duplication of a function callConcerning trashed chars, at end of "gsKit_font_print_scaled" fonction in gsfont.c file, i copyed the line:
I agree for now. If gsKit really works better when 'nagging' it this way, telling it what to do twice over, then so be it. But eventually I'd like to find the real reasons for it. (And thus also a more proper fix.)I know that's not a perfect "fix", ( if i can call this a fix ) but for the moment that solve trashed chars problem and i don't want to go deeper.
Which is quite similar to some problems we've had with uLE, for which we had to introduce an extra delay to allow ongoing rendering to be completed in drawScr() before making any new rendering requests.I think send_inline fonction is a bit to fast for following prim_sprite call, so texture is not completely send when print occur.
I've got it stored now, but haven't had time to check it out yet. Still, from your comments above I assume there's nothing new except for the changes dealing with gsKit.I'll now returning to our first gool, which is mcemu project.
Best regards: dlanor