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Have some questions about HDP
Have some questions about HDP –
Well, I've never used HDP and I have some questions I need answered before I attempt to use it.
- The current version of HDP is v1.081. Is it still necessary to rebuild ISOs in order to use VMC with HDL? ~ ANSWERED: Yes, the image must be rebuilt in order to work with HDP.
- I've read accounts of conflicting results when it comes to HDP+ESR compatibility. Is ESR compatible with HDP, and if so, how is it that I go about using that combination? ~ ANSWERED: The general consensus is that HDP+ESR works so long as the ISO is rebuilt similar to the way it is done in order to provide functionality with HDLoader, then the ISO must be patched for use with ESR.
- Can I incorporate my current save data into the VMC data? If so, how? ~ ANSWERED: Yes, the VMC image, after being backed up, needs to be mounted in uLE and data can be transferred between the normal MC and the mounted VMC as if it were a normal MC.
- I've gathered that VMC only works for PS2 memory cards, not PSX memory cards and also that it doesn't enable saving of most PSX games to the VMC. Is that assumption correct? ~ ANSWERED: Thanks to dlanor in post #2!
- Is HDP still being developed or has development ceased and/or been completed? I'm fully aware of the extended lengths of time that it takes before there are new releases of many PS2 projects. I simply want to know if the project is still in development or not. ~ ANSWERED: Thanks to dlanor in post #2!
- Am I right in assuming in order to use the VMC with HDLoader, the VMC MUST be on a USB pendrive? ~ ANSWERED: Yes, the VMC image must be on a USB pendrive and not the internal HDD.
- Also, What is the maximum size for a VMC that is safe to use? Example being(in MB's) 8, 16, 32, etc. ~ ANSWERED: 1GB for HDD and 64MB for USB
- Has anyone figured out how to rebuild the ISOs for some of the Square-Enix games? I've tried Kingdom Hearts and Final Fantasy XII and there appears to be a hidden filesystem that can't be read by IsoBuster. The resulting image, after following the tutorial, ends up at only about 4~6 MB. ~ Thanks to dlanor(post #2) and ffgriever(post #3)!
Any help is appreciated!
Last edited by SoulSlayer; 08-13-2009 at 03:33 PM.
Reason: Adding another question; Found some Answers
Yes. HDP is PS2 software and can not survive with console in PS1 mode.
Originally Posted by SoulSlayer
It does not work at all for any PS1 game and never will.
The latest HDP maintainer is Polo35 who has not posted anything new on the subject for a while. But this has been the case in the past too without meaning that the project is dead. New releases might still occur, though I have no idea when.
Is HDP still being developed or has development ceased and/or been completed?
I'm fully aware of the extended lengths of time that it takes before there are new releases of many PS2 projects. I simply want to know if the project is still in development or not.
This method is common for Square-Enix (and old Squaresoft) releases, as they like to hide away all or most of the real content. Only the stuff required by the standard Sony game loading methods is then present in the visible directory. (Mainly I/O drivers and the primary elf file.)
Has anyone figured out how to rebuild the ISOs for some of the Square-Enix games?
I've tried Kingdom Hearts and Final Fantasy XII and there appears to be a hidden filesystem that can't be read by IsoBuster. The resulting image, after following the tutorial, ends up at only about 4~6 MB.
I believe it may still be possible to rebuild such an ISO, though rather tricky to do it right. Naive solutions have zero chance of working at all.
This is not something I've tried myself though, as I never use HDP myself. I prefer using physical memory cards in all games, and transfer the saves to non-MC files only through the psuPaste command of uLE. This transforms each gamesave folder from MC to a single file on any non-MC medium, with all PS2 specific flags and other file characteristics preserved, including file/folder names with characters that would be illegal for the backup filesystem though valid for a PS2 MC. Since such backup works for all existing PS2 games and requires no ISO changes at all, I always prefer this method instead of using HDP.
Best regards: dlanor
Yes, it's possible. You just have to copy sectors content, not just the visible files. I described the method somewhere in these forums a while ago, though, I'm not sure if it was lost in one of the database corruptions or not.
Originally Posted by SoulSlayer
Thank you both for your answers, I really appreciate it. I also just found this thread; http://psx-scene.com/forums/showthread.php?t=61926 (New HDL Patch (usbMCemu Injector))
Hopefully this will eliminate the need to rebuild each ISO manually, though I don't understand why it uses HDUS_ as opposed to the prefix the game uses. Does it even matter? I haven't tested it yet, so i don't know for sure, but it would be great if people didn't have to rebuild every ISO manually.