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Thread: Hangs on games after a while
  

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  1. #11  
    balckop2 is offline Lol i misspelled my name "Blackop2"
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    Maybe it is a network issue. But I confirmed that for some games certain points would freeze.

    And others would freeze anywhere.

    Stupid incompatible games
    Blackop2 not Balckop2
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  2. #12  
    jimmikaelkael is offline Member
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    Quote Originally Posted by jamon View Post
    Hi,

    I just have the same problem: I already commented some time ago!
    (see: http://psx-scene.com/forums/showthre...480#post485480)
    My config is only similar in the PS2 (slim model), the other is different (dedicated gigabit NAS, gigabit Ethernet switch, boot from MC).

    I feel that the problem is: not optimized SMB read code!
    I suggest to improve it using a very simple sector cache (one or two readahead sectors) or limit the size of sectors (aligned to SMB block size) because at time the SMB read code serves any size of sectors.

    Sorry I can fix it because I don't know about homebrew in PS2.
    Someone says that I'm a troll (seriosly I like only to suggest a solution to a real problem!), but I repeat: This is a problem of several users.

    Jamon.
    I'll repeat once again: this is most likely due to a NBSS keepalive packet sent by the server, which OPL SMB core doesn't support.
    But it has been fixed on the repo there's a while now.

    And yes you don't know about PS2, we can't afford the IOP memory cost of a cache, and this especially with SMB.

    EDIT
    @balckops2:
    You can also try this;
    http://forum.xbmc.org/showthread.php?t=51943
    But I would have used a MTU of 1500 instead of 1492.
    Last edited by jimmikaelkael; 06-16-2010 at 02:29 AM.
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