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Thread: God of War freezes.
  

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  1. #11  
    LordCoolman is offline Member
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    I'm from Argentina. I think you're right. It makes sense to me.
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  2. #12  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    Well for conformation OPL recognizes GOW on SMB and internal HD so must be the app or to slow speed for it

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  3. #13  
    LordCoolman is offline Member
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    I will try SMB. So... I can't play it on USB?
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  4. #14  
    RandQalan's Avatar
    RandQalan is offline Wanabe Beta Tester
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    I have never tried GOW on USB don't really like USB mode slow and skipping makes me loose interest

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  5. #15  
    mark_k is offline Member
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    Quote Originally Posted by LordCoolman View Post
    I'm not sure what you meant. USBUtil indicates GoW have 1 invalid reference when at redump page all match, and instead of showing the original weight at the structure (7,46GB), shows that the game should weigh 3,62GB, exactly the same weight the game has after being ripped.
    If you have confirmed that your ISO checksums match those at redump.org, your image file is fine. Your problem seems to be in using USBUtil to rip the ISO (i.e. make it smaller). You can't do that successfully. God of War probably contains data outside the filesystem so, even assuming USBUtil properly supports dual-layer images, USBUtil thinks there is a lot of free space. But that "free space" actually contains game data.

    Install the original/unmodified ISO to your USB drive using USBUtil or another tool, but don't rip/change it in any way.

    After doing that run a program like Auslogic Disk Defrag to check whether any of the game files (which will have been split into 1GB chunks) are fragmented. If they are, defragment them.
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