Since PS1-Stuff can't run normally in PS2-Applications, an emulator is required.
Originally Posted by coqi28
The same applies to MCs.
It would be great since ps1 games can't save without a ps1 memcard but with the opl vmc feature it could work.
It might support both,... (but still, this has to be coded and supported by the application...)
Direct writes/saving to PS1&PS2-MC and additionally to virtual files, but beside the second preview-release of PS2PSXe there isn't anything new in this direction and it is not yet clear, if it get's implemented into OPL, or (if it) is going to be an own app in the end...
It's atleast possible for an emulator, but as I said before...
2-I know that ps1 uses blocks for savegame so if there no actual support.Can we expect this feature implemented?
There is a way to load cheats with codebreaker and OPL.
3-Is there anyway to run codebreaker or any chances of a cheat loading methold to be added to opl?
MAYBE OPL get an embedded cheat-engine sometime, who knows.
You must 'mount' the VMC in uLE, before you can do anything to it on a PS2 directly.
4-Is there a way to edit the vmc of opl?.I mean just like you do,with a real memcard can we add savegames to the vmc, i've tried to open the .bin file to add my savegames but no luck
I'm not sure, if yo can edit VMCs on a PC easily.
Maaybe myMC is able to do it.
Could be an OPL-Game-Incompatibility, but it doesn't belong here.
5-Game bug: Hitman Blood Money PAL, the game loads you can actually go to the training mission, but there are two bugs:
1-There're no voices just the the background sounds
2-Buttons will not obeys.No button works, even start
Hope that helps. Other than that, I can only encourage you to search a bit more through the forums, since all this information is available.
PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
PS2 SCPH-30004R; NoMod+NoLaser
3xSony MC 8MB
MAX/Datel 16MB with Boot-CD
Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux