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Thread: Download Ubuntu Virtual Machine + enviroment to compile OPL
  

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  1. #491  
    loki7777 is online now Developer
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    No.Sorry. But you can always use jdownloader and download from different source each file. It will take you about 2-3h. You have servers where you will be dl full speed and waiting only 10min.
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  2. #492  
    CaptainBroseph is offline Registered User
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    Quote Originally Posted by yoshi314 View Post
    yes, edit setup.sh, change the
    Code:
    hg clone ...
    line appropriately and remove the directory where sources are held (i think it was ~/opl).

    i think there is mcedit command available to edit the script. and you can browse files conveniently with mc command.

    if not, you can add the mc package to the system.
    I don't see any hg clone command to edit, or am I doing it wrong?

    oplvm.jpg
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  3. #493  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    Quote Originally Posted by CaptainBroseph View Post
    I don't see any hg clone command to edit, or am I doing it wrong?

    Click image for larger version. 

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    just remove opl directory and clone your repository of choice into opl.

    Code:
    hg clone <some-repository-url> opl
    and keep using the script.

    it looks like the script just updates the existing repository in ~/opl (haven't looked at it in ages, so i forgot about it )
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  4. #494  
    CaptainBroseph is offline Registered User
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    Quote Originally Posted by yoshi314 View Post
    just remove opl directory and clone your repository of choice into opl.

    Code:
    hg clone <some-repository-url> opl
    and keep using the script.

    it looks like the script just updates the existing repository in ~/opl (haven't looked at it in ages, so i forgot about it )
    Thanks for putting up with me, I was thinking too hard about it, it was very simple. Thanks for the help.
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  5. #495  
    nodots is offline Member
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    Quote Originally Posted by yoshi314 View Post
    it looks like the script just updates the existing repository in ~/opl (haven't looked at it in ages, so i forgot about it )
    The script also compiles it all. Most useful! Thanks for your work, saved me loads of time considering my current lack of knowledge of compiling source!
    Now if I could just get uLaunch included...
    My systems:
    PS2 (39001), FMCB 1.8c, 40GB HDD, OPL 0.9 beta, uLE 4.42a
    PSP 2001 "Imperial white", 6.60 PRO-B10
    Xbox 1.6, 20GB HDD (fonts=>nkpatcher 10)
    Xbox 1.0, X2 Duo, 50GB HDD (128MB/VGA mods soon)
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  6. #496  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    shouldn't be much of a hassle, although i'm not sure how far its developers are with making it build with current ps2sdk (didn't check on it in a while).
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  7. #497  
    GSUKeitarou is offline Registered User
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    So i tried Yoshi's scripmaker and worked wonders, thanks

    since i'm pretty new to all this (tried using the scripts using Live Ubuntu disk, but ran out of available space... i wonder how to fix that...), is there a way to get the files to locally edit some of them, then compile locally using Yoshi's script?
    i actually wanna get OPL to load the languaje files and config file from USB instead of MC, i assume it shouldn't be too hard to change it to work that way... (so far i've only programmed on VBasic, Clipper, Pascal... old stuff...)

    man, i should start learning C or something...
    ----------------

    edit:
    Let's see if i can make it out on my own XD

    hm, i found a /opl/.hg/hgrc file where it calls the files from the repository, so i have to change this to the actual folder where the files are stored? i wonder...

    edit2:
    seems like it worked, it compiled locally, i think, as it didn't download a thing... (since the path i used is invalid, it shows an error and uses the local files...)
    will try making the logo upside-down and then compile/test, if works, i'll see if i can actually change the way it loads the config and lang files...

    Edit 3 (last?)
    yep, ran it with the upside down logo, so i take it works, i'll use MC Command to copy the files to an usb drive so i can take a lok at them and see if i can actually make what i want...
    thanks Yoshi, you did a great job, it made this pretty easy thanks to what you did

    Edit 4
    i hope you guys don't mind me posting whatever i've done in the last .. hours?, i take that someone could make use of my findings...
    i managed to find where the settings are kicked into the memory card:
    file opl.c, line 801, it was gBaseMCDir = "mc?:OPL";, so i changed it into gBaseMCDir = "mass:OPL";, this should be enough to make everything load/save to "mass" instead of "mc?"
    same file, but line 440, is if (sysCheckMC() < 0) { // No MC inserted, i left it like that... i'll check if this actually works...
    lang.c (line 230) loads files from gBaseMCDir, since i made it mass, should work...
    man, now i hope i don't get a ban or anything by making this post...

    Edit 5
    can't be that easy...
    managed to save the cfg on mass, but won't load it or the languaje files because the USB driver is not started by default...
    now i take i must modify that too (and the whole icon file for opl it still saves on the memcard...), bu it's 5.30 am here, i better go get some sleep...

    -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Day 2, Edit 6
    ok, after a lot of messing around with the code, i kinda managed to make it work so everything is saved to mass, but i still don't understand the concept of the "alternate" way of loading the config...
    on line 440 of opl.c (if (sysCheckMC() < 0) { // No MC inserted), i changed to if (sysCheckMC() > 0) { // No MC inserted, so it would load/save from anywhere else but memory cards even if they ARE present, it sure saves on the "next" drive, once the device (HDD or USB) are enabled/actived, but it's very pointless to do so if it doesn't automatically loads the config because these devices are disabled by default -.-
    i assume i must now search where i can enable usb by default...
    Last edited by GSUKeitarou; 10-10-2011 at 01:12 AM.
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  8. #498  
    nodots is offline Member
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    So that I could maintain 2 copies of OPL (8 and 9beta), I changed the source of 9 so that ALL refferences to the conf files in "OPL" now point to "OPL9".

    I also run the binaries from the HDD to save space on the memcard. The size of configs is negligible...

    yoshi314: I am trying to figure out how to run uLaunchELF from within OPL, with a real memcard in slot 1 and a 32MB VMC in slot 2. I figure this could help compatibility (for uLE VMC access), maybe?
    My systems:
    PS2 (39001), FMCB 1.8c, 40GB HDD, OPL 0.9 beta, uLE 4.42a
    PSP 2001 "Imperial white", 6.60 PRO-B10
    Xbox 1.6, 20GB HDD (fonts=>nkpatcher 10)
    Xbox 1.0, X2 Duo, 50GB HDD (128MB/VGA mods soon)
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  9. #499  
    gurjo is offline Cheeseburger Assassin
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    coll i didn't know about this

    thanks for the tip
    Last edited by loki7777; 02-20-2012 at 11:35 AM.
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  10. #500  
    yoshi314's Avatar
    yoshi314 is offline linux junkie
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    Quote Originally Posted by nodots View Post
    yoshi314: I am trying to figure out how to run uLaunchELF from within OPL, with a real memcard in slot 1 and a 32MB VMC in slot 2. I figure this could help compatibility (for uLE VMC access), maybe?
    as far as i know uLE has no problems accessing vmc's the normal way. no need to try to launch it this way

    any vmc created with OPL will work with uLE.
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