Forum: Official Open PS2 Loader Forum - Discussion and information on the Official Open PS2 Loader.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree2Likes

Thread: Does Shadow hearts 2 covenant work with any OPL + HDD?
  

Page 1 of 23 1 2 3 11 ... LastLast
Results 1 to 10 of 229
  1. #1 Does Shadow hearts 2 covenant work with any OPL + HDD? 
    Udosatiz is offline Member
    Join Date
    Apr 2011
    Posts
    43
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Does it work on OPL with HDD? It has serious random freezes everywhere in this game with USB. I may buy a network adapter for HDD but it will work with this game? I really need to play this game!
    Reply With Quote  

  2. #2  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    I'm not sure if it works, but you need to find a way to bypass the (InGame-)disc-change.
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  3. #3  
    Udosatiz is offline Member
    Join Date
    Apr 2011
    Posts
    43
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    I'm not sure if it works, but you need to find a way to bypass the (InGame-)disc-change.
    I hope there is a save point before disc-change.
    Reply With Quote  

  4. #4  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Quote Originally Posted by Udosatiz View Post
    I hope there is a save point before disc-change.
    There isn't,...
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  5. #5  
    Udosatiz is offline Member
    Join Date
    Apr 2011
    Posts
    43
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    There isn't,...
    Bad news. I hope new OPL can handle this problem.
    Reply With Quote  

  6. #6  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    No beta support something like that, as of yet.

    But it would be cool, if an InGame-(G)UI would work...
    This could be useful for various things.

    -dumping and loading any state of the running PS2-Applications
    -InGame-Discchange
    -InGame-Cheat-Activation
    -InGame-RAM-Change/Modification/'Hacking'
    -...

    'gtlcpimp' made something similar (a.k.a. 'InGame-[G]UI') for project artemis, which also has some other things of the mentioned stuff implemented, but sadly it is not all stuff of 'project artemis' compatible with OPL.
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  7. #7  
    Udosatiz is offline Member
    Join Date
    Apr 2011
    Posts
    43
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    No beta support something like that, as of yet.

    But it would be cool, if an InGame-(G)UI would work...
    This could be useful for various things.

    -dumping and loading any state of the running PS2-Applications
    -InGame-Discchange
    -InGame-Cheat-Activation
    -InGame-RAM-Change/Modification/'Hacking'
    -...

    'gtlcpimp' made something similar (a.k.a. 'InGame-[G]UI') for project artemis, which also has some other things of the mentioned stuff implemented, but sadly it is not all stuff of 'project artemis' compatible with OPL.
    I'm new in ps2 homebrew project but it's very interesting. What's project artemis'? I guess the best solution now is find someone to play DVD version to pass at disc-change point.

    Edit: I know what's project artemis now but disc-change problem is the death blow problem for the games that need disc-change in game.
    Last edited by Udosatiz; 04-30-2011 at 11:41 AM.
    Reply With Quote  

  8. #8  
    Udosatiz is offline Member
    Join Date
    Apr 2011
    Posts
    43
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by TnA View Post
    No beta support something like that, as of yet.

    But it would be cool, if an InGame-(G)UI would work...
    This could be useful for various things.

    -dumping and loading any state of the running PS2-Applications
    -InGame-Discchange
    -InGame-Cheat-Activation
    -InGame-RAM-Change/Modification/'Hacking'
    -...

    'gtlcpimp' made something similar (a.k.a. 'InGame-[G]UI') for project artemis, which also has some other things of the mentioned stuff implemented, but sadly it is not all stuff of 'project artemis' compatible with OPL.
    If I transfer save file between PC and PS2 and use PS2 emulator on PC (I couldn't remember the name) at the point that need disc-change, dO you think this idea will work?
    Reply With Quote  

  9. #9  
    TnA's Avatar
    TnA
    TnA is offline Member
    Join Date
    Apr 2005
    Location
    Germany
    Posts
    4,580
    Downloads
    0
    Uploads
    0
    Mentioned
    1 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    12
    Likes Received
    30
    Yes, I think that could work.
    PS2 V7/DMS3 V2 (FW:2.4b7); Seagate Baracuda 200GB
    PS2 V7/CC1.0 (FW:34 hacked v2 BM:2.1.6); Maxtor DiamondMAX9 PLUS 160GB
    PS2 SCPH-30004R; NoMod+NoLaser

    3xSony BBA
    3xSony MC 8MB
    MAX/Datel 16MB with Boot-CD
    MAX/Datel 32MB&64MB

    Custom FMCB 1.8b+ Beta-Build, my AIO 0.5, Sony&xRhino-Linux
    Reply With Quote  

  10. #10  
    SilverBull's Avatar
    SilverBull is offline Member
    Join Date
    Nov 2008
    Posts
    16
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    1 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Shadow Hearts 2 depends on the timing of certain function calls from the CDVDMAN module. Technically, this is a bug in the game's IOP modules; it is pure coincidence (or luck ) that it does not trigger on real PS2 drive hardware, just in emulation (or, in some cases, on backwards-compatible PS3s ).

    Some technical details: the game uses a custom file I/O library (FIO.IRX), and that one has a bizarre race condition. When attempting to read sectors, it first performs a seek; when the seek completes, the callback triggers a state change in the underlying automaton, which then performs the read. The problem is now that the automaton state is set after sceCdSeek returns; so in case the CD callback runs before (which may happen in case of an emulated CD, depending on the timing and overall IOP load) the automaton permanently remains in the "seeking" state.

    The code looks roughly like this (names are from FIO.IRX, as it still contains debug information):

    [in HeadSeek]
    if ((res = sceCdSeek(lsn)) != 0) { FioCommand = 0x2f; } else ...

    [in CD_Read_Callback]
    if (func == SCECdFuncSeek) { FioCommand = 2; WaitTime = 0; } else ...

    As sceCdSeek is an asynchronous function, the call usually returns long before the callback is invoked, so it has all the time it needs to set FioCommand to 0x2f ("seeking"). If the callback runs afterwards, FioCommand ends up being set to 2, and the main automaton loop (in main_thread) continues to invoke Read_Order to read the disc. This is the usual case, and the game runs fine as long as this happens.
    However, it is also possible that the callback runs before FioCommand is set in HeadSeek. In this case, FioCommand is first set to the correct value (2) in the callback, which is then almost immediately overwritten by 0x2f. Once this happens, it appears the disc drive is stuck seeking, and the game freezes.

    It is possible, albeit cumbersome, to "un-freeze" the game. If a debugger is attached to the IOP and the address of the FioCommand variable is known, one can manually set it to 2, which continues the game. I have testet this on a T10k with my own CDVD emulator (Kermit/ODEM), and it works reliably.

    A fix for this problem is to delay the invocation of the command completion callback. On my setup, I didn't get a single freeze in ~10h by using a timeout of 2ms (instead of the minimum value of 200us). However, please note that I'm using a custom emulator (ODEM) on development hardware, so results may be different for OPL.

    By the way: I played the PAL version of SH:C, and it definitely allows saving right before the disc change.
    Reply With Quote  

Page 1 of 23 1 2 3 11 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •