Originally they made a new build of OPL which included a delay timer, but this feature was built into 0.9. Just go to SH2 game settings and set the delay timer to 50, and there should not be any freezing.Quote:
(:shhh: Psst -- mind telling me how to fix it? :-pray:)
Personally I would not be interested in credit as much as I am actually seeing the ps2 soft-mod community build up a bit more structure.Quote:
... and not giving a rat's ass about credit or kudos. There's a reason why neither my full name nor any handles/pseudonyms I was using at the time appear in nothing I've been directly or indirectly associated with no matter how large or minuscule. Wise man once said, "If you want peace, avoid popularity," and it's been the business-model of TOSE since inception. Man, they had like three spoons in every soup and nobody knew for the longest time ...
I think setting up a wiki would be our best hope, but it's kind of a chicken/egg problem: few people will contribute to, use, or even be aware of a resource that doesn't have much content or official support, preventing the necessary momentum from developing to get said content/support.
Wikis also tend to be encylopedia-format, which is somewhat difficult to organize. Plus there's the potential for spam. But I can't think of anything better.
But like I said: give me something to contribute to, and I'll gladly share my knowledge. I'm sure there are plenty others who feel the same way, if we make it easy enough for them.
As far as content, there are quite a few things I could see being provided to the wiki by myself, at least. Title specific compatibility information for the more popular games, detailed swap disk trick information.. let's face it, this is probably the most common available technique.. people think it is complicated when it is actually very simple, and ps2 games cost 1-10 bucks, 007 Agent Under Fire costing 1.99 @ Gamestop. Gamestop will even mail the freaking game to your front door free shipping if they don't have it in stock (any ps2 game they will do this now). Of course, detailed tutorials for all types of SMB setups with OPL (crossover/router), USB and internal HDD (including info for those pesky WD IDE drives). I can think of a lot of information that would probably be immediately helpful to anyone interested in soft modding their PS2.
The lack of currently updated official information for ps2 soft mods and OPL is at such a low, perhaps offering an unofficial alternative for those these needs would incline more users to participate in adding information, though it's not like much changes on a daily basis so just getting some information together and putting it all up in one place for everyone to reference is the hard part.
"If you build it, they will come" :lol:
When I opened my spreadsheet to anyone to edit it was completely destroyed. Not saying everyone is to blame but one a-hole will ruin it for everyone. Not trying to sound off putting and you guys should very much go forward with the wiki idea, just be careful with how you go about letting people add to it.
With all due respect, you should merge all the compatibility lists into one and start maintaining it. And then after several years when you drop maintaining it, then someone else will "yell" and "scream" why they are not updated. :)
I say, if you see something missing, then do something about it. Take action! Not whine and poop. :)
Clearly, I've seen most compatibility charts be on a excel spreadsheet. It's easy to copy them and then start your own using Google docs and etc. Link yours when you have yours ready for us to use. :)
In fact, I wiped the Jak and Dexter games off my PS2 HDD because of Google-Fu frustration. Got Jak 1 to work but the same settings didn't work for Jak 2 and nothing I tried from Google searches worked either. While there is some solace to the fact that all the PS2s in the house still have working lasers to justify using the disc, many don't have that luxury. And that frustration would quickly turn to foaming-at-the-mouth fury upon concluding that a dozen of random Linux noobs use the Arch Wiki to fix their busted Ubuntu every single say and in far less time than it takes three dozen OPL noobs to fix configuration, SMB, or game setting issues.
Sad/Hilarious irony: a buddy of mine and I have a running joke where we know when one another had a problem with OPL that plagued us for days or weeks. When we cool off enough to lampoon and laugh at our own frustration, we channel Earl Pitts when we call each other to vent -- right down to the hick/redneck voice and long-winded zinger, "Ya know wot mayksh meh shick?!? Ya know wot maykz meh sho angry, ah kood jes' eat a bushel-ah rushty rail road spikes, an' then power-warsh 'em down the ol' gizzard with a gallon o' embalmin' fluid?!? :lol:
we could simply upload our per-game cfg files from OPL, and maybe additionally group them by media type (usb/smb/hdd) as running games off usb might require additional tweaks ( i guess ).
making a centralized repo with those configs, even on github/bitbucket would be great. you would have to look up your game code (hint : check the game box or disc) and grab the appropriate config, put it where you dump your game image, and (if applicable) tweak vmc settings.
I really like the list over at AbsoluteAnime... It's a shame too because he has a really nice and advanced script setup there for keeping a compatibility list up to date, but I am highly doubting it is maintained as I have tried to add a lot of games to it, as well as edit tons of others. It's just such a waste. He has yet to approve anything I have submitted/edited. I can't think of any reason for him to make it work like that.. the entire list and peoples submissions solely dependent on him. Kind of defeats the whole purpose.... if anyone could add to it without any kind of moderation then it'd probably still be very up to date. Even if duplicate and false submissions are made, I see little harm in this.
What I'd like to do is create an SMB package that contains a bunch of CFG/ART/VMC files, plus the directory structure and a dummy ul file, since some people say it helps.
I'm prepared to do this with my games, once I finish dumping them all and testing them. If they could be merged with a few other people's files, we might be able to cover the most popular games.
Non-working games could be indicated by replacing the art file with a picture of a giant frowny face or something. Overlaying the box art with a red X would be even better, if someone can automate the process.
Untested games would have no artwork at all or maybe a question mark pic (if we really want to include thousands of copies of the same file...)
This could be integrated into an updated FMCB noobie package with the latest OPL as well as some older versions.
BTW, all my VMC files lack actual game data. They're either blank or only contain system / configuration data. So including them would save the user a little bit of time of setup time.
I'd take care of maintaining the package, if people are willing to contribute enough config files to make it worth it.
I also hope to contribute some tips to usrmd's wiki at some point.