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Thread: Can't run games within debug-builds
  

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  1. #1 Can't run games within debug-builds 
    Thinner is offline Registered User
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    Hi,

    i can't run any game within OPL debug builds (make debug, make iopcore_debug) when my PS2 (SCPH-77004) is connected to my network (Fritzbox 7170).

    I always get a magenta debug color screen after starting a game. It's the very first and only one debug color i see, after that it should turn yellow.

    I've tried loading ul.cfg- and iso-games from USB (OCZ 16GB Pendrive) and from SMB (WinXPSP3-share and Ubuntu 10.04-share).

    Loading within non-debug builds does work fine.

    If PS2 is NOT connected to my network it works too (for USB games), but then i can't log debug output. Sometimes my debug builds don't send debug UDP-packets, in this case i can load games too.

    I've tried rev. 488 and 533. I also did a fresh setup of my development environment and recompiled all from scratch.

    I've also tried to downgrade the firmware of my CrystalChip from v3.4 to v2.9.

    Any ideas?
    Thanks in advance.

    bye
    Thinner
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  2. #2  
    Thinner is offline Registered User
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    After doing some debugging i know it stops in /loader/iopmgr.c at:

    Code:
    	// Reseting IOP.
    	DPRINTF("Resetting IOP...\n");
    	while (!Reset_Iop("rom0:UDNL rom0:EELOADCNF", 0)) {;}
    	while (!Sync_Iop()){;}
    
    	DPRINTF("Init services...\n");
    	SifInitRpc(0);                         <---- STOPS HERE
    	SifInitIopHeap();
    	LoadFileInit();
    	DPRINTF("Applying Sbv patches...\n");
    	Sbv_Patch();
    Please, i really need some help here.

    bye
    Thinner
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