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#1
BG&E with ETH and Callback Timer
BG&E with ETH and Callback Timer –
09-29-2012,07:50 AM
Hello everybody!
My question is that anybody tried this game with the callback timer mode and ETH? I tried but the audio is still looping. I don't really understand how should it works. Please give me a solution how exactly set it to work without audio problems if it is possible.
My OPL is v0.9.1
And the BG&E is SLUS_207.63.
//Sorry for my bad english!
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09-29-2012,08:03 AM
AFAIK now one has tried to find the correct for SMB but this may give you a clue what to try read it
https://bitbucket.org/ifcaro/open-ps...4c5197db04e0fa
This is list of most settings for callback delay

V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
PSP 3000 9G 6.20 PRO CFW Perm
Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
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09-29-2012,08:25 AM
Ok, thanks I'll try it, and it is possible that the correct value is greater than 50?
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09-29-2012,08:57 AM
Unlikely over smb mode most of those settings are for the internal HD of PS2 
Try 25 I would and work down first but just remember this might not fix the problem

V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
PSP 3000 9G 6.20 PRO CFW Perm
Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
Is how all good gaming systems came to be
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09-30-2012,02:03 AM
I dont know about the SMB settings, but the game freezes at the first Crystal you get in the Mine if you dont have Modes 1+2 set when playing from Internal HDD.
Could it still work that way from SMB?
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09-30-2012,10:39 PM
Well, that's weird -- I got as far as some dungeon/cavern with a big hole in the center of the floor were Payge and Jade eventually get trapped/separated and have to find a way to rescue either other before a boss fight. All on HDD with just the callback timer set to 50 and no looping audio, freezes, etc.
However, this was on those builds of OPL where mgh discovered the UDMA bug (i.e. a UDMA 4 setting produced UDMA 0 results) that gave me all sorts of inexplicable and sudden weirdness with Shadow Hearts 1. It's a possibility that UMDA bug along with a callback time value of 50 explained BG&E's rock solid stability on my end ...
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