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Thread: BG&E with ETH and Callback Timer
  

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  1. #1 BG&E with ETH and Callback Timer 
    octane92 is offline Registered User
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    Hello everybody!

    My question is that anybody tried this game with the callback timer mode and ETH? I tried but the audio is still looping. I don't really understand how should it works. Please give me a solution how exactly set it to work without audio problems if it is possible.

    My OPL is v0.9.1
    And the BG&E is SLUS_207.63.

    //Sorry for my bad english!
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  2. #2  
    RandQalan's Avatar
    RandQalan is online now Wanabe Beta Tester
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    AFAIK now one has tried to find the correct for SMB but this may give you a clue what to try read it

    https://bitbucket.org/ifcaro/open-ps...4c5197db04e0fa

    This is list of most settings for callback delay

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  3. #3  
    octane92 is offline Registered User
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    Ok, thanks I'll try it, and it is possible that the correct value is greater than 50?
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  4. #4  
    RandQalan's Avatar
    RandQalan is online now Wanabe Beta Tester
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    Unlikely over smb mode most of those settings are for the internal HD of PS2

    Try 25 I would and work down first but just remember this might not fix the problem

    V10 SCPH-50001 with Network adapter SCPH-10281 500 G HD
    PSP 3000 9G 6.20 PRO CFW Perm
    Unofficial FMCB v1.8C OPL self compiled HD and SMB preferred
    Is how all good gaming systems came to be
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  5. #5  
    sojakai is offline Member
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    I dont know about the SMB settings, but the game freezes at the first Crystal you get in the Mine if you dont have Modes 1+2 set when playing from Internal HDD.

    Could it still work that way from SMB?
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  6. #6  
    Bat Rastard's Avatar
    Bat Rastard is online now No ordinary mage
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    Well, that's weird -- I got as far as some dungeon/cavern with a big hole in the center of the floor were Payge and Jade eventually get trapped/separated and have to find a way to rescue either other before a boss fight. All on HDD with just the callback timer set to 50 and no looping audio, freezes, etc.

    However, this was on those builds of OPL where mgh discovered the UDMA bug (i.e. a UDMA 4 setting produced UDMA 0 results) that gave me all sorts of inexplicable and sudden weirdness with Shadow Hearts 1. It's a possibility that UMDA bug along with a callback time value of 50 explained BG&E's rock solid stability on my end ...
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