See sticky thread. Most of the tutorial is slicer74's work, so I'm moving the info into one of his posts so that he can edit it as he see's fit.
http://psx-scene.com/forums/official...-emulator.html
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See sticky thread. Most of the tutorial is slicer74's work, so I'm moving the info into one of his posts so that he can edit it as he see's fit.
http://psx-scene.com/forums/official...-emulator.html
wassup dudes!!! one question... I have a ps2 slim silver NTSC with a matrix infinity chip, and I used ULE to load the Hd_Gui, and the Memory card emulator and when it told me to change disc,I put the game disc and it said: wrong image file.Then I saw that it could be that ps2 didin't read the disc because the lid opened for the disc change,so I opened the play and covered the sensors with scotch tape so that the ps2 didint find out that the lid was opened in the disc change.
Then I used ULE to load the Hd_Gui, and the Memory card emulator and when it told me to change disc,I put the game disc and it said: Image file found and it worked perfectly but only with PAL games.
When i put a NTSC game, the Memory card emulator it reads the disc but it starts to load the sreen goes black.
I would like to know if there is a way to fix it????;););)
Can I ask something? how can i delete my save game file becase i dont need hitman blood money save game file but the other i need.! i dont see any usb browser in hd project elf. THX and srry my bad english
That's a little long...
Is there any way to make a boot disk that creates a virtual MC directly on usb stick, and then insert a game and launch it...
I posted this correction over at console-exploits, but since this tutorial is also here, I wanted to make sure this one was corrected also.
I was playing around with this tutorial recently and noticed there is some confusing directions in the beginning under the "Process" section. It asks you to create a subfolder called "MCEMU" in the __boot partition, but then it says create a shortcut in uLE to "HDD0/_boot/HD_GUI.ELF", so shouldn't the shortcut be "HDD0/_boot/MCEMU/HD_GUI.ELF"? There is no reference to this "MCEMU" folder at all throughout the tutorial after this point, so I assume it wasn't ment to be used at all? Also, the "HDD0/" part should say "HDD0:/" and "_boot" should be "__boot".
I'm waiting on slicer74 to take care of it there. Once he does, I'm going to do a copy and past of what he does since's the one who made tons of additions to the tutorial. since he's taken over the tutorial, I just sit back and wait for his updates.
Personally, I haven't messed with VMC's in quite a long time now.
@ps2dragon & Bootlegninja:
Here I must break in and add that this tutorial also contains several cases of the most common noob error in PS2 file handling, which is inconsistent and incorrect use of character casing.
This applies both to "HDD0:" and "MC0:" which must be changed to "hdd0:" and "mc0:" to work in reality. Most users would eventually discover this for themselves, but it is best to use the correct forms in all tutorials.
Best regards: dlanor
@dlanor, true I actually noticed this later too, but didn't say anything since bootleg said he was waiting on slicer for the corrections. But better address it here and now, since people will still be using this tutorial in the meantime. Whenever I write up a tutorial, I always try to emphasize the case-sensitive files/folders or at least make sure references to files/folders are in the proper case, since I agree it's a common mistake amongst new users. I see it all the time, including in more experienced user's replies, which can cause the initial confusion for new users.
At this pint in the game with slicer's revisions, I don't even want to sift through and do the corrections on a topic I'm not proficent at. I'll leave him a message at c-ex and sksapps so he won't be able to miss noticification here. :)
added slicer's edits.