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Thread: [TUTORIAL] Memory Card Emulator
  

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  1. #21  
    Kromboy is offline Registered User
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    If there's anybody that has tried this, what kind of speed can I expect with this? I have 2 8 meg original MCs which are quickly running out of room.. (Why do they make those game saves so big now days.. )
    I also use a 32 meg Max MC which I put the FMCB and homebrews on, but I don't use it for gaming because of the slow write speed I get on it.

    From your experience, does a VMC get speeds comparable to that of the original MC? Maybe even faster?

    Thanks for your input
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  2. #22  
    noetikos's Avatar
    noetikos is offline PSX modder rev 1.0
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    Quote Originally Posted by mincho View Post
    google traslate
    hello, I see the version of polo is openps2loader v0.6 ..
    is necessary to follow the tutorial to use with the openps2loader polo?

    On the other hand as he agrearia this code to the latest betas of ifcaro page?
    english:

    the latest public release of OPL is v0.7. if you want to utilize the latest version of OPL with vmc (created by polo35) you will need to follow the tutorial written by polo35 to do so.

    whichever version of OPL that you chose (public release or beta) you will need to compile OPL with vmc and this is because it is not allowed to distribute a pre-compiled version of OPL with vmc here @ psx-scene.

    you will need to use virtual machine with linux as the OS to compile OPL with vmc. so just follow polo35's tutorial.



    Quote Originally Posted by mincho View Post
    original

    un saludo

    hola, veo que la version del openps2loader de polo es la v0.6..
    es necesario seguir el tutorial para poder usarlo con el openps2loader de polo?

    por otra parte como se le agrearia ese codigo a la ultimas betas de la pagina de ifcaro??
    la nueva vercion de openPS2loader (OPL) que a sido publicada es 0.7. si quieres utilizar el emulador de la tarjeta de memoria (que a sido creada por polo35) vas a tener de seguir el tutorial escrito por polo35.

    en cualquier version publica o beta de OPL que escojas es necesario que compiles OPL con el emulador de polo35 por que es prohibido de distribudir la compilacion de OPL con emulador aqui en psx-scene (tiene software que es de sony).

    puedes usar la machina virtual (virtual machine) utilizando linux (system de operacion) para compilar OPL con el emulador. entonces sigue el tutorial que a sido proveado.

    http://psx-scene.com/forums/showthre...=63778&page=11 (Download Ubuntu Virtual Machine + enviroment to compile OPL)
    http://psx-scene.com/forums/showthre...t=62428&page=8 (help with dev environment to compile opnusbld.elf)
    PS1/SCPH-7501 | MM3 modchip
    PS2 v9 | 250GB hdd | PS3 component cable | katana 32mb mc
    PS3/CECH-2001B | 250GB hdd | 3.65 ofw
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  3. #23  
    dlanor is offline Member
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    Quote Originally Posted by noetikos View Post
    you will need to use virtual machine with linux as the OS to compile OPL with vmc. so just follow polo35's tutorial.
    While it is true that some such packages are available, those are not the only methods for getting a working PS2Dev setup.

    There are also Windows-based packages using Cygwin or MinGW available. And these can be used without any 'virtual machine' PC-on-PC emulation. Though they too can be used inside a WinXP install in VMware or other virtual machines if the user so pleases.

    So there are several methods available, and for some Linux is not at all required.

    I myself use a Cygwin setup under WinXP for all my PS2Dev projects, without using Linux at all.

    Best regards: dlanor
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  4. #24  
    offthewall is offline Member
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    Quote Originally Posted by Kromboy View Post
    From your experience, does a VMC get speeds comparable to that of the original MC? Maybe even faster?
    I've been testing r246 off of the internal HDD, and write/read speeds are indeed faster with some games. If you use a larger VMC like 32mb, it will be slower like a regular 32mb MC. I suggest using an 8mb VMC to achieve the fastest speeds.
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