Forum: PS3 Technical Development - Topics relating to Playstation 3 Technical development ONLY! Read and discuss the latest Cobra USB updates, tutorials and explanations or find out about bluray drive bypass firmwares plus much more.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Like Tree1Likes
  • 1 Post By defyboy

Thread: PSN on 3.55 (development, a dev team needed!)
  

Results 1 to 7 of 7
  1. #1 PSN on 3.55 (development, a dev team needed!) 
    mirkie is offline Registered User
    Join Date
    Feb 2012
    Posts
    6
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    First of all PSN packets are 100% decryptable.

    Now you ofcourse ask, how you know that?

    Well, the only thing that is not decryptable is, packets that NEVER change.
    Because those packets will probably be stored in their database.
    The PSN packets always change, because of example: logins and passwords.

    So the first thing: PSN is definitely decryptable. If you can decrypt something, then you can also
    encrypt it.

    Lets talk about the facts:

    - The encryption method is different on 4.11 then 3.55

    So what do we have to do to let this work?

    We need to decrypt 3.55 psn and 4.11.



    What is the exact plan?


    Coding a "middleman". So I mean a computer application that decrypts and encrypts in this format:

    3.55->application decrypts it-> application encrypts it to 4.11-> PSN server
    PSN server-> application decrypts it-> application encrypts it to 3.55-> PS3

    This will work if only the encryption method has changed.


    Where do you want to log packets?

    I want to log the packets from the login on 3.55 and 4.11.
    I expect that the login data will be the same but only the encryption is different.

    What is also needed?

    I don't know what we can access on 3.55 custom firmware, but I hope to see the login data in plain text, before it sends it to the PSN server.
    If anyone is capable of doing that, then your help is welcome!
    If thats possible, then decrypting will be done.

    With that plaint text, we can also decrypt the login data (encrypted) from 4.11.


    So a very important question is does anyone know how to packet log on the PS3?
    Maybe trough a proxy server is a possibility.

    I have thought of changing the PSN ip to your computers IP in the router.
    And redirect the packets to Sony. This will most likely work.

    So I need a team of developers.


    - A packetlogger
    - A developer(s) that knows much about the PS3. You must be able to get the login data in plain text (see above).


    What am I gonna do?

    I am gonna write the "Middleman" program. Encrypt and decrypt the packets.



    What is important to know before you are going to packetlogging the login?
    It is very important to use as much as characters as possible. From a-z 0-9. They probably must be allowed characters.


    Also before you're going to troll. The packets are 100% decryptable.
    Why? Because the PSN server can decrypt it. It's not like the encryption of the lv0 (or someting).



    Also posted on: ps3hax
    Reply With Quote  

  2. #2  
    BahumatLord's Avatar
    BahumatLord is offline Master Blaster
    Join Date
    May 2011
    Posts
    5,060
    Downloads
    81
    Uploads
    8
    Mentioned
    33 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    299
    Likes Received
    1247
    you're talking about like how they do for hacking wireless networks to get login details/encryption keys? I think they're sending more info in the new PSN logins than they did for 3.55 so I think there's gonna be more to it than a different encryption. Good luck to you. I hope it works
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
    Reply With Quote  

  3. #3  
    mirkie is offline Registered User
    Join Date
    Feb 2012
    Posts
    6
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Quote Originally Posted by BahumatLord View Post
    you're talking about like how they do for hacking wireless networks to get login details/encryption keys? I think they're sending more info in the new PSN logins than they did for 3.55 so I think there's gonna be more to it than a different encryption. Good luck to you. I hope it works
    I don't think so. If you look at fw 4.00 (old PSN but new encryption method) then you see that the login is the same.

    But you may be right. Let's hope it's the same.
    Reply With Quote  

  4. #4  
    BahumatLord's Avatar
    BahumatLord is offline Master Blaster
    Join Date
    May 2011
    Posts
    5,060
    Downloads
    81
    Uploads
    8
    Mentioned
    33 Post(s)
    Tagged
    2 Thread(s)
    Likes Given
    299
    Likes Received
    1247
    I might be wrong and I'm a little fuzzy on the details but I remember in one of the TOS agreements there was something added to the effect that you agree they could scan your hard drive. That bit might have to be faked. It's just something to keep in mind if you run into trouble somewhere
    Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
    Reply With Quote  

  5. #5  
    defyboy is offline Member
    Join Date
    Apr 2008
    Posts
    136
    Downloads
    14
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    20
    Quite a mountain to climb here.

    As far as I know, and please do correct me if I am wrong, PSN uses SSL/TLS. In order for you to have PSN on 3.55 you will need both the cert from 4.11 and the passphrase (which we can't get).

    If the packets have changed (which they likely have) then you are going to have to either reverse engineer 4.11 (which we can't) or insert a different certificate and use a man in the middle sniffing SSL proxy on 4.11 (which we also can't do)

    Then once you have done this, you will have PSN access by using a man in the middle SSL proxy packet translator. It still requires we have the keys for 4.11, if we have those then why the hell would we bother with getting PSN on 3.55?
    tthousand likes this.
    Reply With Quote  

  6. #6  
    No0bZiLLa is offline Moderator
    Join Date
    Apr 2011
    Posts
    926
    Downloads
    6
    Uploads
    0
    Mentioned
    17 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    61
    Likes Received
    125
    not to mention the latency, while your decrypting and re-encrypting EACH and EVERY packet, your gonna lag so much, lol, you will get kicked from the game. also you need a program that would decrypt the 3.55 packets then change the firmware version and everything, not just simply decrypt asnd encrypt. i think there is alot more going on that you realise. it would be easier if you got a system on 3.55 already...
    Reply With Quote  

  7. #7  
    thenat17's Avatar
    thenat17 is offline Developer
    Join Date
    Dec 2010
    Location
    Poland
    Posts
    69
    Downloads
    4
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    5
    Likes Received
    11
    it seems interesting, but still very hard to do.
    Admin: www * ps3-hack * com * pl
    Reply With Quote  

Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •