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Post By defyboy
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#1
PSN on 3.55 (development, a dev team needed!)
PSN on 3.55 (development, a dev team needed!) –
04-01-2012,02:14 PM
First of all PSN packets are 100% decryptable.
Now you ofcourse ask, how you know that?
Well, the only thing that is not decryptable is, packets that NEVER change.
Because those packets will probably be stored in their database.
The PSN packets always change, because of example: logins and passwords.
So the first thing: PSN is definitely decryptable. If you can decrypt something, then you can also
encrypt it.
Lets talk about the facts:
- The encryption method is different on 4.11 then 3.55
So what do we have to do to let this work?
We need to decrypt 3.55 psn and 4.11.
What is the exact plan?
Coding a "middleman". So I mean a computer application that decrypts and encrypts in this format:
3.55->application decrypts it-> application encrypts it to 4.11-> PSN server
PSN server-> application decrypts it-> application encrypts it to 3.55-> PS3
This will work if only the encryption method has changed.
Where do you want to log packets?
I want to log the packets from the login on 3.55 and 4.11.
I expect that the login data will be the same but only the encryption is different.
What is also needed?
I don't know what we can access on 3.55 custom firmware, but I hope to see the login data in plain text, before it sends it to the PSN server.
If anyone is capable of doing that, then your help is welcome!
If thats possible, then decrypting will be done.
With that plaint text, we can also decrypt the login data (encrypted) from 4.11.
So a very important question is does anyone know how to packet log on the PS3?
Maybe trough a proxy server is a possibility.
I have thought of changing the PSN ip to your computers IP in the router.
And redirect the packets to Sony. This will most likely work.
So I need a team of developers.
- A packetlogger
- A developer(s) that knows much about the PS3. You must be able to get the login data in plain text (see above).
What am I gonna do?
I am gonna write the "Middleman" program. Encrypt and decrypt the packets.
What is important to know before you are going to packetlogging the login?
It is very important to use as much as characters as possible. From a-z 0-9. They probably must be allowed characters.
Also before you're going to troll. The packets are 100% decryptable.
Why? Because the PSN server can decrypt it. It's not like the encryption of the lv0 (or someting).
Also posted on: ps3hax
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04-01-2012,02:26 PM
you're talking about like how they do for hacking wireless networks to get login details/encryption keys? I think they're sending more info in the new PSN logins than they did for 3.55 so I think there's gonna be more to it than a different encryption. Good luck to you. I hope it works
Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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04-01-2012,02:30 PM

Originally Posted by
BahumatLord
you're talking about like how they do for hacking wireless networks to get login details/encryption keys? I think they're sending more info in the new PSN logins than they did for 3.55 so I think there's gonna be more to it than a different encryption. Good luck to you. I hope it works
I don't think so. If you look at fw 4.00 (old PSN but new encryption method) then you see that the login is the same.
But you may be right. Let's hope it's the same.
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04-01-2012,02:48 PM
I might be wrong and I'm a little fuzzy on the details but I remember in one of the TOS agreements there was something added to the effect that you agree they could scan your hard drive. That bit might have to be faked. It's just something to keep in mind if you run into trouble somewhere
Fiery the angels fell. Deep thunder rolled around their shoulders... burning with the fires of Orc.
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04-01-2012,09:33 PM
Quite a mountain to climb here.
As far as I know, and please do correct me if I am wrong, PSN uses SSL/TLS. In order for you to have PSN on 3.55 you will need both the cert from 4.11 and the passphrase (which we can't get).
If the packets have changed (which they likely have) then you are going to have to either reverse engineer 4.11 (which we can't) or insert a different certificate and use a man in the middle sniffing SSL proxy on 4.11 (which we also can't do)
Then once you have done this, you will have PSN access by using a man in the middle SSL proxy packet translator. It still requires we have the keys for 4.11, if we have those then why the hell would we bother with getting PSN on 3.55?
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04-02-2012,02:57 AM
not to mention the latency, while your decrypting and re-encrypting EACH and EVERY packet, your gonna lag so much, lol, you will get kicked from the game. also you need a program that would decrypt the 3.55 packets then change the firmware version and everything, not just simply decrypt asnd encrypt. i think there is alot more going on that you realise. it would be easier if you got a system on 3.55 already...
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04-02-2012,12:42 PM
it seems interesting, but still very hard to do.
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