Has anyone got ps3load to work on this?
It hasn't worked once for me, and it would be a lot easier to test this stuff out instead of building -> placing on USB device -> install on PS3 -> repeat.
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Has anyone got ps3load to work on this?
It hasn't worked once for me, and it would be a lot easier to test this stuff out instead of building -> placing on USB device -> install on PS3 -> repeat.
Have you tried ps3loadx?
https://github.com/hermesEOL/tiny3d/...mples/ps3loadx
no clue if it'll work but couldn't hurt to try. It's more recent
It looks a lot better than the original, still doesn't work though :/
I wonder if it's because it's a NPDRM self file?
I'm not sure... it works on my REBUG, I'm not running 3.55. It's either:
A) you didn't sign it with geohot's tools (which I find unlikely since I don't think you'd even be install the package on 3.55 without doing so)
or
B) the app uses system calls... which 3.55 doesn't support yet.
possibly could be syscalls, im using the flukes1 3.55 and i havnt been able to make this work, i'm a nooby with cpp and i wanted to give it a go, i also think it could have something to do with the npdrm, im guessing the npdrm from ps3load doesnt match the npdrm of the self you send it, hence why it quits to xmb, just a theory. that would explain why it works on 3.41 in jb mode (because of the obvious no sig check)
hi,
PS3Load not work on CFW 3.55 Kmeaw
what is the problem ???
Can someone help me plz........
There is already a thread about this, it's not working on 3.55 in general it seems, I'll be outputting data from the application into a file so I can read the log and find out what's going on.
Merged![]()
^ I'll get the next one.. :P
I'm finally getting around to needing this, but I've updated to 3.55.. I'll look before I leap next time!
..Awaiting confirmation.
Okay, so it's failing on the sys call to sysProcessExitSpawn2... I'm not really sure how to fix this though... any ideas?
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