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Thread: PS3 SDK and tools for Mac OS X 10.6.6
  

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  1. #1 PS3 SDK and tools for Mac OS X 10.6.6 
    xero1 is offline Registered User
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    Hello everyone, I joined today to help out the PS3 scene as much as I can. I'll start with a native PS3 SDK for Mac OS X. This SDK is for Intel Mac's only, hence the requirement for 10.6.6+.

    Updated on 11-18-11
    1. Working

    Updated on 11-21-11
    1. All Updates from 2010-12-24 to 2011-01-20 on ooPo's git
    2. Removed AsbestOS tools, will add back later if someone needs them


    Updated on 11-21-11-b
    1. Add v1.1.2 which includes everything needed to build AsbestOS




    Includes:

    • ooPo's ps3toolchain
    • ooPo's ps3libraries
    • PSL1GHT
    • Keys from kakaroto repo
    • kakaroto's ps3tools
    • kakaroto's ps3utils
    • geohot's ps3publictools
    • AsbestOS


    With this tool set you should be able to create and sign your homebrew 100% legally.

    Install PS3SDK_Small.pkg, when done run:
    Code:
    postinstall
    in the terminal, quit terminal app. Now your ready to work.

    >>Download PS3SDK_v1.1 without AsbestOS tools<< 90.6MB/270.6MB installed

    >>Download PS3SDK_v1.1.2 with AsbestOS tools<< 111.2MB/327.3MB installed


    Many thanks to:
    ooPo
    The makers of PSL1GHT
    kakaroto
    geohot
    AsbestOS

    LeonBlade for helping with a few bugs

    Happy coding, and enjoy
    Last edited by xero1; 01-21-2011 at 03:16 PM.
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  2. #2  
    alkar is offline Member
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    wow many thanks
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  3. #3  
    icepuente is offline Registered User
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    Dude thank you so much! This is very helpful.
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  4. #4  
    killswitch is offline Registered User
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    Any tips on how to use it, or getting started? lol
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  5. #5  
    LeonBlade's Avatar
    LeonBlade is offline Leon Blade
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    Much thanks man! I was hoping that something like this would come out, I was having some trouble getting a few things to build myself, and I've been quite busy and this is a whole huge step ahead of what I was trying to do. <3

    Quote Originally Posted by killswitch View Post
    Any tips on how to use it, or getting started? lol
    Yeah man, check out my video I just posted up over here:
    http://psx-scene.com/forums/f149/ps3...tutorial-75307
    This should help get you going, good luck!
    Last edited by LeonBlade; 01-11-2011 at 02:50 AM.
    There's no place like ~/

    Need help getting starting developing your own homebrew applications? Look no further!
    http://psx-scene.com/forums/f149/ps3-homebrew-development-getting-started-tutorial-75307
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  6. #6  
    xero1 is offline Registered User
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    Thanks everyone, I'm glad it's getting some use.

    Quote Originally Posted by LeonBlade View Post
    Much thanks man! I was hoping that something like this would come out, I was having some trouble getting a few things to build myself, and I've been quite busy and this is a whole huge step ahead of what I was trying to do. <3
    Yeah, I wasn't all that happy with the fact that gcc needs to be compiled 8 times. As long as it's getting some use, I'm happy.

    Enjoy
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  7. #7  
    LeonBlade's Avatar
    LeonBlade is offline Leon Blade
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    A few minor problems such as this...
    Code:
    dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib
      Referenced from: /usr/local/ps3dev/ppu/libexec/gcc/ppu/4.5.2/cc1
      Reason: image not found
    I'll have to download that... something tells me this is gonna have loads of these.

    EDIT: Okay, yeah... so it ****ed up my curl as well, I don't recommend downloading this package just yet until these bugs are fixed.

    EDIT: Do not install this yet, basically a lot of your dylib files will lose their x86_64 architecture build and then you're ****ed and have to find which files are messed with and find a way to reinstall the 64-bit versions of them... Can you provide me with a list of files that were tampered so I can fix my machine?

    EDIT: I'm getting this error now after slowly fixing my machine when I try to build.
    Code:
    $ make
    [CC]  main.c
    dyld: Library not loaded: /usr/local/lib/libgmp.10.dylib
      Referenced from: /usr/local/ps3dev/ppu/libexec/gcc/ppu/4.5.2/cc1
      Reason: no suitable image found.  Did find:
    	/usr/local/lib/libgmp.10.dylib: mach-o, but wrong architecture
    	/usr/local/lib/libgmp.10.dylib: mach-o, but wrong architecture
    ppu-gcc: Internal error: Trace/BPT trap (program cc1)
    Please submit a full bug report.
    See <http://gcc.gnu.org/bugs.html> for instructions.
    make[1]: *** [main.o] Error 1
    make: *** [build] Error 2
    And running file on the dylib shows this:
    Code:
    $ file /usr/local/lib/libgmp.10.dylib
    /usr/local/lib/libgmp.10.dylib: Mach-O 64-bit dynamically linked shared library x86_64
    I assume it wants the PPC version of this dylib?
    Last edited by LeonBlade; 01-11-2011 at 11:42 AM.
    There's no place like ~/

    Need help getting starting developing your own homebrew applications? Look no further!
    http://psx-scene.com/forums/f149/ps3-homebrew-development-getting-started-tutorial-75307
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  8. #8  
    xero1 is offline Registered User
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    If you have Mac ports installed from before, update them.

    sudo port -v install installed
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  9. #9  
    LeonBlade's Avatar
    LeonBlade is offline Leon Blade
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    I'm still getting those messages, I reinstalled it and everything... still got those messages.
    There's no place like ~/

    Need help getting starting developing your own homebrew applications? Look no further!
    http://psx-scene.com/forums/f149/ps3-homebrew-development-getting-started-tutorial-75307
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  10. #10  
    LeonBlade's Avatar
    LeonBlade is offline Leon Blade
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    Alright, well, I'm going to assume this is dead considering it doesn't work.
    I'll keep trying to get the build to work, and I'll let you guys know what I come up with...
    There's no place like ~/

    Need help getting starting developing your own homebrew applications? Look no further!
    http://psx-scene.com/forums/f149/ps3-homebrew-development-getting-started-tutorial-75307
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