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Thread: Patching nas_plugin.sprx
  

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  1. #1 Patching nas_plugin.sprx 
    xCoder is offline Member
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    I have it decrypted using ps3tools. Anyone want to help me find the byte offset of which area to patch to bypass pkg sig checking?
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  2. #2  
    private54321 is offline Registered User
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    Quote Originally Posted by xCoder View Post
    I have it decrypted using ps3tools. Anyone want to help me find the byte offset of which area to patch to bypass pkg sig checking?

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  3. #3  
    kinghajj is offline Member
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    Is it the one for 3.55? I'll try to help out.
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  4. #4  
    xCoder is offline Member
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    Yeah its 3.55. I'm going through its disassembly in IDA pro.
    Last edited by xCoder; 01-08-2011 at 10:32 PM.
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  5. #5  
    jumper2009 is offline Member
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    Geohot will Release a MFW with this kind of Modification
    Wait some more days and we have it.
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  6. #6  
    Simon66 is offline Member
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    How did you decrypt an .sprx file?
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  7. #7  
    bitsbubba's Avatar
    bitsbubba is offline Official PS3 Scene Babysitter
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    Quote Originally Posted by jumper2009 View Post
    Geohot will Release a MFW with this kind of Modification
    Wait some more days and we have it.
    Geohot's FW will not have syscalls access which we need for most homebrew apps atm
    [B]CECHA01 (500GB [1TB ext.]REBUG 4.21.2(REX)/Cobra 4.30CFW(v6.0)/QA Flagged

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  8. #8  
    jumper2009 is offline Member
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    Quote Originally Posted by bitsbubba View Post
    Geohot's FW will not have syscalls access which we need for most homebrew apps atm
    Syscalls = Piracy
    But with or without syscalls, there will be some piracy Apps. For sure.
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  9. #9  
    xCoder is offline Member
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    Quote Originally Posted by Simon66 View Post
    How did you decrypt an .sprx file?
    ps3tool's unself
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  10. #10  
    xipi is offline Member
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    yea geohot already patched nas_plugins
    u can ask him
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