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Thread: Open PS3 Toolchain compiling issue OOM Kill [FIX]
  

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  1. #1 Open PS3 Toolchain compiling issue OOM Kill [FIX] 
    KDSBest's Avatar
    KDSBest is offline PS3 Payload Engineer
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    Hey guys,

    i got 2 notebooks and the sucking one is a linux .
    Because i have to use windows at work.

    I got an OOM Kill while compiling the toolchain and i found a solution (I guess it is compiling).

    you execute the buildit.sh to build everything.
    The problem on my system was, that it never released any memory till the hole sh execution was done.

    To fix this you have to comment out all steps.
    you go to the function buildppu in buildit.sh
    and comment everything, so this function does nothing.

    run "./buildit.sh ppu"

    after it download everything
    comment the download
    you uncomment the first commands of buildppu (always the echo and the function call)

    run "./buildit.sh ppu"

    comment the uncommented in buildppu and uncomment the next step

    run "./buildit.sh ppu"

    sry for my bad english but this way you shouldn't have memory issues

    Other Solution may work (because the dump kubuntu installation didn't create a swap on my system): http://wiki.ubuntuusers.de/swap
    Think inside the box, everyone else is too busy trying to think outside the box.

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  2. #2  
    hi3's Avatar
    hi3
    hi3 is offline hił
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    I think the problem you are having is with the default MAKEOPTS, the default is "-j3". Before you attempt to compile the toolchain, set the environment variable MAKEOPTS with a valid non-zero value and the buildit.sh script will use your value.

    Code:
    export MAKEOPTS="-j1"
    Let me know if that does/doesn't help.
    ---
    hił
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  3. #3  
    KDSBest's Avatar
    KDSBest is offline PS3 Payload Engineer
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    My system had not enough memory and killed processes to keep the kernel working. A temp swap fixed this.
    Think inside the box, everyone else is too busy trying to think outside the box.

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