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Thread: MAME + MESS for Asbestos?
  

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  1. #1 MAME + MESS for Asbestos? 
    element51 is offline Member
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    With the latest news from FailOverflow and the ability coming to having asbestos running on ps3 without need for jailbreaks and such, I am wondering what the chances are of succsessfully running MAME and M.E.S.S. on the PS3?

    Will it be able to be ran without the need for a ps3 port version? Or will we still have to wait for a port? Will it need a port for asbestos? Or will it run fine on sbestos already?

    If we need a port what are the chances of this happening? IMO these 2 emulators offer the most choice and are important as a historical preservation of arcade, systems, games, abandonware, imports, unreleased games, homebrew, mods, etc...

    I love the Mame project and never really had any issues with it...although I had some problems with MESS it's kinda a sister project to MAME right?

    Anyone else really hoping for these 2 to make there way onto your PS3?
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  2. #2  
    chesh's Avatar
    chesh is online now New Moderator on the block
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    AsbestOS is not a distro, it's a bootloader. You can run any distro of Linux as long as it's been ported / originally coded in PPC. As for programs for your distro, they would also require to be ported to PPC before they would work. So, if MAME or MESS doesn't have a PPC port, expect to be waiting a long time.
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  3. #3  
    squarepusher2 is offline Developer
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    Quote Originally Posted by chesh View Post
    AsbestOS is not a distro, it's a bootloader. You can run any distro of Linux as long as it's been ported / originally coded in PPC. As for programs for your distro, they would also require to be ported to PPC before they would work. So, if MAME or MESS doesn't have a PPC port, expect to be waiting a long time.
    MAME or MESS does have PPC ports - RBelmont was quite fond of churning out PS3-compatible SDLMAME builds.

    That being said, though, with OtherOS PS3 Linux, I could get 58-59fps with Marvel Vs Capcom (CPS2) - and keep in mind that this was an SDLMAME that had a specific patch applied so it ran at nativeres (which would basically be the native res of the arcade hardware - pretty small). I then used an SPE scaler to bump that up to 1920x1080 (the resolution I was running Yellow Dog Linux at).

    All things considered, that's pretty slow. You're better off using MAME on a PC - even an Intel Atom will run it better.
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