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Keyboard problem –
11-09-2010,05:29 PM
Hi everyone, I'm programming an application that allow us to read txt files, I added On Screen Keyboard support as said in the documentation, it compiles very well but when I try to run the application, the keyboard appears, I enter something and then when I close the keyboard, the system doesn't allow me to do a clean shutdown. Anyone may help me?
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11-09-2010,09:43 PM

Originally Posted by
facanferff
Hi everyone, I'm programming an application that allow us to read txt files, I added On Screen Keyboard support as said in the documentation, it compiles very well but when I try to run the application, the keyboard appears, I enter something and then when I close the keyboard, the system doesn't allow me to do a clean shutdown. Anyone may help me?
Sounds like you forgot a call back or something. Make sure to unload any module you load, delete allocated objects, etc. The PS3 is really picky. (I assume by clean shutdown you mean hitting the ps button and clicking quit game?)
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11-10-2010,11:30 AM

Originally Posted by
Slynk
Sounds like you forgot a call back or something. Make sure to unload any module you load, delete allocated objects, etc. The PS3 is really picky. (I assume by clean shutdown you mean hitting the ps button and clicking quit game?)
Clean shutdown is that. I tried every Callback documented and nothing, still the same.
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11-10-2010,11:48 AM

Originally Posted by
facanferff
Clean shutdown is that. I tried every Callback documented and nothing, still the same.
Well there's not much I can say without any code to look at : /
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11-10-2010,11:51 AM

Originally Posted by
Slynk
Well there's not much I can say without any code to look at : /
My code is the same to Procedure to Input Text in the Single-window Dialog. And added the following Callback: CELL_SYSUTIL_OSKDIALOG_FINISHED
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11-10-2010,11:55 AM

Originally Posted by
facanferff
My code is the same to Procedure to Input Text in the Single-window Dialog. And added the following Callback: CELL_SYSUTIL_OSKDIALOG_FINISHED
And you added a callback for CELL_SYSUTIL_REQUEST_EXITGAME?
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11-10-2010,11:55 AM

Originally Posted by
Slynk
And you added a callback for CELL_SYSUTIL_REQUEST_EXITGAME?
Yes
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11-10-2010,11:57 AM

Originally Posted by
facanferff
Yes
And that isn't the only problem, when I try to organize the same code in a different way, in start when I programme the application to load the keyboard, ps3 just freeze.
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11-10-2010,11:59 AM

Originally Posted by
facanferff
Yes
I'm not sure. I have a project where if I include some code, that compiles and works on its own in other projects, it restarts the ps3 on close. I have yet to fix it. It probably has something to do with unloading modules in the wrong order or something. Or it could just a simple error on your part. If you for w/e reason don't want to post your code you could post snippets of where you think the code is going wrong.
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