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kakaroto latest post and digital signing question
kakaroto latest post and digital signing question –
So, i've read all the info on the ECDSA algorithm and it confirmed what i thought i new, that it's a very hard nut to crack.
anyway, what i dont get is this. There are private keys that are known, and they're not blacklisted since you can run original software on the consoles without having to install patches
any game from the first version of the ps3 fw still works, yet all the homebrew that is signed with these keys are blocked with a a more recent fw...why? cause even though the private keys where used to sign files, the signature was still not perfect? Whats missing there?
somewhat (un)related question, i though Graf had a way to disable the blueray drive encryption, should that not allow the running acuratly signed ELF files from burned blueray disks?
Sony added a whitelist of apps that can run using the 3.55 keys.
would you happens to have a list of the whitelisted apps?
They are all the legit games or applications that were released before February(circa) of last year.
Actually there is no whitelist. The issue here is, that there is another signature within NPDRM protected content which is secure; that is, it did not suffer the same fail that the rest of the firmware did and we are unable to get the required private key for this.
KaKaRoTo previously covered this also: Status update on the PS3 4.0 HEN
But if i understood the post correctly it only refers to NPDRM, not ELF, those we could sign "flawlessly"
Hmm, but running ELF's is a piracy enabler, what kakaroto didnt want either, so unless a dev decides he doesnt care what other ppl do with the firmware and patches it for acepting unsigned code we are going nowere