Forum: PS3 Technical Development - Topics relating to Playstation 3 Technical development ONLY! Read and discuss the latest Cobra USB updates, tutorials and explanations or find out about bluray drive bypass firmwares plus much more.


The above video goes away if you are a member and logged in, so log in now!




 
Would you like to get all the new info from
PSX-Scene in your email each day?




Want to learn more about the team keeping you up to date with the latest scene news?

Read about them now!

Check out our Developer bios, too!

 


User Tag List

Thread: Gaia Signing!?
  

Page 1 of 4 1 2 3 ... LastLast
Results 1 to 10 of 36
  1. #1 Question Gaia Signing!? 
    moha99sa is offline Member
    Join Date
    Oct 2010
    Posts
    12
    Downloads
    3
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Hello,

    First of all this not for piracy! I don't encourage piracy.

    Secondly, sorry for the bad English.

    I am trying to test Waninkoko’s FwPKG tools. So I downloaded the tools and I compiled them.

    I ran the tool “FwPKG” and I got the following:

    Encrypt PKG: ./fwpkg e <output pkg> <files...>
    Decrypt PKG: ./fwpkg d <input pkg> <output filename>



    Then I took gaia v1.04 pkg and tested it. I got the output file.
    As he said it should be a signed pkg!


    ~/waninkoko-fwtool-e396776# ./fwpkg e sgaia.pkg gaia/gaia.pkg
    Metadata Key: B7 E0 13 9D 1C 6D BD E2 58 90 12 99 C8 92 3D 05
    Metadata IV: 1C 76 A3 F8 D6 FE F0 6A DC CF 66 8C 33 17 A4 EA

    >> PKG Entry 0:
    Offset: 0x00000160
    Size: 840893 bytes (0.80 MB)
    Encrypted: 3
    Compressed: 2
    Key Index: 0
    IV Index: 1
    SHA Index: 2
    Entry Key: F7 B7 87 13 24 44 F5 7D D4 08 16 9C 9A 53 A2 B6
    Entry IV: C9 45 AF 9F 43 9F 09 1F 6E 70 AB A1 87 50 8B 7E
    Entry SHA: D7 DC 9C 31 60 11 91 83 51 8A 36 CA 67 7F 49 89 FE 4F DA C7

    PKG Size: 841332 bytes (0.80 MB)



    My question is, does the output file “sgaia.pkg” is signed!
    Actually, I cannot test it right now because I am at work.

    Any idea?

    I attached the file in case that someone want to help in testing.


    Thanks,
    Attached Files
    Last edited by moha99sa; 01-06-2011 at 04:43 AM. Reason: attach
    Reply With Quote  

  2. #2  
    k3rizz3k is offline PsyFang
    Join Date
    Mar 2008
    Location
    Under your bed.
    Posts
    138
    Downloads
    2
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    It may very well be signed, but 3.55 won't work with it because it doesn't have the syscalls required for it to run yet. As of now those are supplied by the payload, and there isn't one for 3.55 They would have to totally reprogram to make it work without the payload.
    PS2 V7 = Exploit, 320GB Seagate HD.
    Wii = Softmodded+BootMii Boot2
    PS3 = Caught on fire..
    XBOX360 = Unmodded
    Nintendo DSI XL = Unmodded
    Reply With Quote  

  3. #3  
    [C*] is offline Running 3.55 Waninkoko v2.
    Join Date
    Sep 2010
    Location
    DEV0_HDD\GAME
    Posts
    2,058
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I've just read a post by Dean indicating that it is for signing .pkgs located in firmware updates.

    And even if it was for signing normal game packages, don't the contents (especially the EBOOT.BIN) have to be signed too?
    Quote Originally Posted by xiaNaix
    Mathieulh claims he's known about it for ages. He also, coincidentally, invented the internet, the wheel, and discovered America.
    Nothing against Math (legend). Next quote irrelevant to above lol.
    Quote Originally Posted by sabin1981 View Post
    OH FOR THE LOVE OF GOD! It didn't even take TEN posts before some twat bitched about something.
    Reply With Quote  

  4. #4  
    cookie42 is offline Registered Cookie
    Join Date
    Nov 2010
    Posts
    690
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    6
    Likes Received
    18
    Isn't the big problem right now npdrm?
    STOP! Before you ask questions... READ the first post! RTFFP = Read The F*cking First Post
    Yes, A 3.55 "jb" (cfw) is available, no >3.55 "jb" or cfw yet.
    Yes, A 3.55 downgrade is available. But not to lower than stock firmware! (What it came with)
    No >3.55 downgrade is out there yet.
    Reply With Quote  

  5. #5  
    moha99sa is offline Member
    Join Date
    Oct 2010
    Posts
    12
    Downloads
    3
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    I think that to test this pkg we need to:
    1. install the pkg file using the jailbreaker device
    2. restart the console without the jailbreaker
    3. open gaia

    what do you think?

    I can't wait to test it.
    Reply With Quote  

  6. #6  
    moha99sa is offline Member
    Join Date
    Oct 2010
    Posts
    12
    Downloads
    3
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    The Eboot.bin file is already signed! It is copied by backup manager without changing the contents. Am i right?
    Reply With Quote  

  7. #7  
    y0usei is offline Registered User
    Join Date
    Oct 2010
    Posts
    19
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by [C*] View Post
    And even if it was for signing normal game packages, don't the contents (especially the EBOOT.BIN) have to be signed too?
    Exactly. While the package may very well be "signed", certain of the contents (notably any selfs, e.g. EBOOT.BIN) of the package must be "signed" also for it to run properly on a nonJBed console.

    And seeing as how makeself of the ps3tools doesn't seem to work yet (it would be so lovely if it was made to work soon), there isn't any easy way to sign a self as of this writing (AFAIK). So it does no good for a package to be signed if the required part of the contents are not.
    Reply With Quote  

  8. #8  
    y0usei is offline Registered User
    Join Date
    Oct 2010
    Posts
    19
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by moha99sa View Post
    I think that to test this pkg we need to:
    1. install the pkg file using the jailbreaker device
    2. restart the console without the jailbreaker
    3. open gaia

    what do you think?

    I can't wait to test it.
    The gaia EBOOT is not signed, so how will you run it on a nonJailBroken console?
    Reply With Quote  

  9. #9  
    y0usei is offline Registered User
    Join Date
    Oct 2010
    Posts
    19
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    1
    Likes Received
    0
    Quote Originally Posted by moha99sa View Post
    The Eboot.bin file is already signed! It is copied by backup manager without changing the contents. Am i right?
    You are write in thinking the EBOOT of a game ripped by a backup manager is signed, but ths does no good when the backup managers EBOOT is not signed itself. At the moment you still need a backup manager to launch a game (signed or not) and in order to run a backup manager (unsigned self), you need a jailbroken console.

    If it were easy to sign homemade selfs, it would have already been done.
    Reply With Quote  

  10. #10  
    intheloft is offline Registered User
    Join Date
    Jan 2011
    Posts
    2
    Downloads
    0
    Uploads
    0
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Likes Given
    0
    Likes Received
    0
    Just tested it, doesn't install for me using 3.41 + jailbreak
    Isn't fwpkg for packages inside a .pup update not applications?
    Reply With Quote  

Page 1 of 4 1 2 3 ... LastLast
Posting Permissions
  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •