has anyone ever added force feedback to the 1st gen controllers?
ive searched on here googled all day and found nothing.
Is it possible?
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has anyone ever added force feedback to the 1st gen controllers?
ive searched on here googled all day and found nothing.
Is it possible?
using donor parts from ps2 pads that have become redundant.
lol, i seriously doubt the motors in the ps2 controller will work with it. i havent disassembled a controller before, but if it was as easy as using ps2 controller parts to get rumble, sony would of done that from the start (you remember there was no dualshock 3 controller at launch). im sure the logic board in the contorller of the six axis is completely different from that of the ps2, let alone the dualshock 3.
it would be amazingly easier to just buy a dualshock 3. they aren't that much on ebay.
plz delete no point in asking questions to get moronic answers
and yes the motors are very similar and people replace the smaller one in the dual shock 3 with ones from the ps2
What's with the influx of noobs. Did I miss something? How is saying "no" a moronic response? Hurpa derp, the orginal six axis controller didn't have motors because it *drumroll*... interfered with the six axis functionality. That's what afiser was alluding to. How about you avoid the Technical Development section until you can handle people "responding" to you posts *gasp*.
That wasn't the real reason though. It was actually for legal reasons rather than technical reasons.
GDC 2007: Sony's Phil Harrison Interviewed: News from 1UP.com1UP: We have one question we have to ask you before we go. A couple days ago you resolved the Immersion/Sony case. What does that mean for PlayStation gamers? After months and months of "well the controller's great because it's really lite" and now rumble is going to make it a little heaver. I mean, that's a bit of a PR nightmare to sort of have backed away from a tech and now saying, "We're all back together again so it's OK".
Harrison: First of all, we've just kissed and made up. We've just settled our differences. And, as we've said in the announcements, we're looking at ways to work together. And it's genuine; those really are the intentions. As to previous statements that I made, what do you expect me to say? We were in a lawsuit; we were in litigation. Of course I have to defend our view. And you know, actually, I still truly believe having the SIXAXIS controller, the way it is, is the best way to control games. We're looking forward to working with Immersion going forward, and who knows where that will lead us.
I was just about to post that, konangrit. The original PS3 controllers didn't support rumble because Sony were being sued at the time, by a company that claimed Sony had stolen the rumble technology.
Immersion v. Sony - Wikipedia, the free encyclopedia
Of course Sony "claimed" it was due to interference with SixAxis, but..![]()
How cheap do you have to be to want to go through the hassle of trying to install motors into a first gen controller?
Beyond the fact that the controller didn't have a motor, it also DOESN'T HAVE THE FIRMWARE OR OUTPUTS to handle feedback motors. Essentially, you'd have to replace the entire guts of the first gen controller with the ENTIRE GUTS of a current gen controller.
What is the point of that?
I've gotten refurbs at Microcenter for as low as $29.99 - which is still too much, but less than my time is worth fiddling with a damn controller, let alone rebuilding one.
The question is like asking "How can I get my iPhone 3G to use 4G networks?" - you CAN'T. The guts aren't capable, and neither are the guts of a gen 1 Sixaxis controller going to support, in any way, feedback motors, even if you had the time to install them into a Gen 1 Sixaxis body.

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