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#1
A few questions about SDK/Tool Chain.
A few questions about SDK/Tool Chain. –
10-16-2010,10:20 PM
Hello, I acquired the SDK and have also found a link for the tool chain but I have no idea what's the difference? I'm just starting to learn programming and I figured I would tinker with the PS3 while I was at it. I'm not expecting to accomplish anything extreme. But I wanna at least get a hello world app running.
So what are these 3 things :
PS3 SDK 1.92 IIRC (well I know what it is but exactly what does it all include?)
ps3toolchain precompiled for windows(What does this include?) I grabbed it from this post : http://psx-scene.com/forums/558916-post201.html (KaKaRoTo Releases his modified PSGroove fork!) while I was compiling the .hex.
Also what does this include : ProDGforPlayStation3v3XXXXX
Any help would be appreciated.
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10-17-2010,12:52 AM

Originally Posted by
xPreatorianx
I'm just starting to learn programming
Run... run away. Seriously I've been programming for about 7 years now and the SDK confuses me. You don't want to start programming on a console. But if for some crazy reason you really want to try check out my post:
http://psx-scene.com/forums/f149/hel...-others-67457/ (Help to Help others)

Originally Posted by
xPreatorianx
PS3 SDK 1.92 IIRC (well I know what it is but exactly what does it all include?)
It's a library and tools to develop on the ps3. Libraries are the code you'll use and tools are the apps to compile the code, make certain things, compress things, convert things etc etc etc.

Originally Posted by
xPreatorianx
It's a few of the tools from the sdk I think that some people reverse engineered and made themselves so it wouldn't be illegal to use.

Originally Posted by
xPreatorianx
Also what does this include : ProDGforPlayStation3v3XXXXX
It's a sort of IDE (it integrates with MSVC to make an IDE) for PS3 dev. With a debugger and what not. I have no clue how to use this... the patch notes make me think it won't be useful for the 1.92 sdk anyway and it's not the most up to date version so it probably doesn't work well with the new leaked 3.41 sdk.
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10-17-2010,02:45 PM

Originally Posted by
Slynk
Run... run away. Seriously I've been programming for about 7 years now and the SDK confuses me. You don't want to start programming on a console. But if for some crazy reason you really want to try check out my post:
http://psx-scene.com/forums/f149/hel...-others-67457/ (Help to Help others)
It's a library and tools to develop on the ps3. Libraries are the code you'll use and tools are the apps to compile the code, make certain things, compress things, convert things etc etc etc.
It's a few of the tools from the sdk I think that some people reverse engineered and made themselves so it wouldn't be illegal to use.
It's a sort of IDE (it integrates with MSVC to make an IDE) for PS3 dev. With a debugger and what not. I have no clue how to use this... the patch notes make me think it won't be useful for the 1.92 sdk anyway and it's not the most up to date version so it probably doesn't work well with the new leaked 3.41 sdk.
Ok Cheers, well I'm just gonna tinker with the PS3 a bit. I'm going through my first year of college for my basics to start on my Bachelors in software engineering. So I'm kinda messing about with coding in general to kinda get me used to it so that way I'll be more understanding when I start my BA for it.
I've been programming in VB for awhile and I wanna move up. Plus I need at least some basic understanding of C/C++ for when I end up going into my BA. I know they'll cover that as well as other languages I would imagine throughout the course. So I figure why not tie all this into my hobby?
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10-17-2010,04:51 PM

Originally Posted by
xPreatorianx
Ok Cheers, well I'm just gonna tinker with the PS3 a bit. I'm going through my first year of college for my basics to start on my Bachelors in software engineering. So I'm kinda messing about with coding in general to kinda get me used to it so that way I'll be more understanding when I start my BA for it.
I've been programming in
VB for awhile and I wanna move up. Plus I need at least some basic understanding of C/C++ for when I end up going into my BA. I know they'll cover that as well as other languages I would imagine throughout the course. So I figure why not tie all this into my hobby?
In my opinion that would be too much of a burden to start on a constrained system, you have too much things to care about to nicely learn C with it.
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10-17-2010,08:29 PM

Originally Posted by
xwolfi
In my opinion that would be too much of a burden to start on a constrained system, you have too much things to care about to nicely learn C with it.
To be honest I see where you are coming from but trust me. My work is fine. I'm maintaining perfect grades and I program on the weekends. It's a hobby for the time being but I appreciate your concern
.
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10-17-2010,09:57 PM
XD I'm not sure you get the difficulty of deving on the PS3. If you want to program for a console I'd HIGHLY recommend starting with the NDS. If you haven't learned C++ or C, you just won't be able to learn both at the same time. You might be some sort of programming prodigy and I'm wrong but seriously, focus on C++ THEN come back and help with the scene. XD
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10-18-2010,01:14 PM
I've a little problem when I come to compile this Hello World app from the other thread, while compiling the app it gives me the error of "Common/gfxCommon.h: No such file or directory". Obviously I don't have the header file in question but where do I find it.
I am able to compile the backup managers OK
Any help is much appreciated
Last edited by sportyjam; 10-18-2010 at 01:34 PM.
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10-18-2010,04:08 PM

Originally Posted by
sportyjam
I've a little problem when I come to compile this Hello World app from the other thread, while compiling the app it gives me the error of "Common/gfxCommon.h: No such file or directory". Obviously I don't have the header file in question but where do I find it.
I am able to compile the backup managers OK
Any help is much appreciated

Hi, you can find the folder/file in
C:\usr\local\cell\samples\sdk\graphics\psgl\Common
Ok so I set up the sdk and i can compile stuff fine ( or well the tuts atleast work fine)
I used ProDG for Ps3 and it integrated everything with visual studio. Now i have a problem.
1) I make a PS3 PPU Elf
2) load the helloworld main.cpp from the other thread + required hed files.
3) Now when i try to compile. i get an error but it dosent say anything 0_0
edit: tried to compile 1_BasicCg and got
Error 1 error PRJ0019: A tool returned an error code from "Compiling fragment program c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\fs_basicSample.cg to c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\fs_basicSample.fpo and converting to elf format c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\fs_basicSample.cgelf" 1_BasicCg
Error 2 error PRJ0019: A tool returned an error code from "Compiling vertex program c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\vs_basicSample.cg to c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\vs_basicSample.vpo and converting to elf format c:\usr\local\cell\sample_data\graphics\shaders\Tut orial\vs_basicSample.cgelf" 1_BasicCg
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10-19-2010,04:01 AM
Thank you very much cruisx. I did search for it using windows file search before coming on here asking for help and it came up with nothing but I forgot that I've turned off the real time indexing and the search function only searched the indexed list... turned it back on now
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10-19-2010,06:20 AM

Originally Posted by
sportyjam
Thank you very much cruisx. I did search for it using windows file search before coming on here asking for help and it came up with nothing but I forgot that I've turned off the real time indexing and the search function only searched the indexed list... turned it back on now

Did you get yours to compile yet? 0_0 imm getting the same error as you now.
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