too bad not many people care about good ol ps1 to bother looking at it. The disc check must be done by the bddrive because i think thats why ps2 swapmagic still worked. Only way is to hack npdrm. The good news is the psp keys were leaked so mabey a good psp dev will hack it for psp inturn fixing it for ps3 to (isnt it same pbp on both consoles?).
Yes it is the same EBOOT.PBP for both consoles, which explains why the PSP keys are on the PS3 and were discoverable using fail0verflow's method. Mathieulh should be thanked for finding them. IIRC he himself is going to be releasing a signing tool.
I'll send him a fruit basket or something if he figures out a way to get PS1 backups working off HDD on the PS3. :lol:
This guy seems to have it figured out, I'm trying to replicate his results. Anyone else want to give it a shot and report back?
Er, guess we can't link to that site. (I GOT BUSTED!)
When I attempt to just simply replace the eboot.pbp of a PS1 PSN title I purchased with one I created myself via a backup iso converted to pbp with popstation, I get an error "80028F17" on startup.Quote:
Thanks for your help Belmondo. But it would seem it only works by replacing the PSX game inside the official eboot.pbp after said psx game is already installed. Basicly what it is doing for arguements sake is replacing one iso for another one.
Bad part is you can only install so many, as many as you own.
So you just need to make up all your eboot.pbp files and change them when you want a new game. Looking for something better atm, might take a bit and a lot of hexxing lol.
EDIT: Also it will most likely stop working if your PSN downloads get deactivated.
Popstation a clone of the real deal by sony, I remember when taking a real Eboot.pbp and swapping the game ISO was the only method. So I guess that since the Eboot.pbp's that we use to run PS1 games on the PSP now are fake-signed; my theory is that decrypting them, and signing them with the PS3 key and packing them in a rdf pkg file, they will at least install, and might even run...
I'm at work for several more hours, so if anyone can test it out I would be grateful.
By the way, first post
All you have to do to keep it as streamlined as possible is make a bunch of EBOOTs based on the purchased PS1 Classic EBOOT, and put them in a folder. When you want to change games, just go to Comgenie, delete the EBOOT.PBP and copy the new game you want to play. Or just have all the EBOOTs in the GAMEID\CONTENT directory and rename the one you don't want to play to it's game name, and the one you do to EBOOT.PBP.
Or I wonder if you could just package these new EBOOT.PBPs into .pkgs with their own GAMEID? Then you just launch each them individually :p
3.41 Rebug supports activating/deactivating consoles. If I deactivate mine, buy content on a friend's 3.55 PS3 and then reactive I wonder if that would work :lol:.
Anyway your theory is proven wrong in the link.
Good luck with your testing.
Wow i thought that i was the only one interested in this.
Ive been trying some different things on getting this to work but only with fail.:(
I thought that editing the sfo might have something to do with it but i was wrong. I took the eboot.pbp out of my only ps1 classic i own(FF7) and replaced it with an mk2 eboot.pbp i made from my backup. Then i edited the sfo in the ff7 directory to read as mk2 with the correct game id and all but it still doesnt work.
But on a side note when i put the ff7 eboot back in there and i rebooted the ps3 my ff7 now says Mortal Kombat II instead of what it should be.:p
Hopefully we can figure something out cause i have alot of discs over here and im tired of swapping discs on my ps1 all the time. Ps1 classics are some of the best games ever made!
I've tried quite a few things with no success. The thing I thought would maybe have a chance of working was generating my own eboot.pbp and then hex editing the title and other info at the start of the pbp to match the game that I was replacing.
Anyway, I've had no luck, and this guy hasn't yet posted a working methodology, so who knows.